aboutsummaryrefslogtreecommitdiff
path: root/src-vue/src/plugins
diff options
context:
space:
mode:
authorJan <sentrycraft123@gmail.com>2023-07-24 13:51:34 +0200
committerGitHub <noreply@github.com>2023-07-24 13:51:34 +0200
commit44583f739af9db81751655f7391757a28e949239 (patch)
treea381c8c968833c21a1277052a2d8b605b7ee69c1 /src-vue/src/plugins
parentdac7b0b18ab5a36d3a25154108e9acecc6c5fe93 (diff)
downloadFlightCore-44583f739af9db81751655f7391757a28e949239.tar.gz
FlightCore-44583f739af9db81751655f7391757a28e949239.zip
chore: Store `game_path` and `install_type` as `GameInstall` in store (#445)
We pass the `GameInstall` object to backend on most calls, yet we store the parameters individually in frontend. This PR resolves that by storing the whole object instead of individual parameters, simplifying a lot of the code that calls the backend. * chore: Store game_path and install_type as GameInstall in store * Add missed uses of old attributes * fix: Update missed attribute in DevView * fix: Update missed attribute in SettingsView * refactor: Update functions to use new object in RepairView * Initialize game_install as empty object --------- Co-authored-by: GeckoEidechse <gecko.eidechse+git@pm.me>
Diffstat (limited to 'src-vue/src/plugins')
-rw-r--r--src-vue/src/plugins/modules/pull_requests.ts4
-rw-r--r--src-vue/src/plugins/store.ts53
2 files changed, 17 insertions, 40 deletions
diff --git a/src-vue/src/plugins/modules/pull_requests.ts b/src-vue/src/plugins/modules/pull_requests.ts
index 57d5fa07..3f3ba259 100644
--- a/src-vue/src/plugins/modules/pull_requests.ts
+++ b/src-vue/src/plugins/modules/pull_requests.ts
@@ -54,7 +54,7 @@ export const pullRequestModule = {
// Send notification telling the user to wait for the process to finish
const notification = showNotification(`Installing launcher PR ${pull_request.number}`, 'Please wait', 'info', 0);
- await invoke("apply_launcher_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_path })
+ await invoke("apply_launcher_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_install.game_path })
.then((message) => {
console.log(message);
// Show user notification if mod install completed.
@@ -72,7 +72,7 @@ export const pullRequestModule = {
// Send notification telling the user to wait for the process to finish
const notification = showNotification(`Installing mods PR ${pull_request.number}`, 'Please wait', 'info', 0);
- await invoke("apply_mods_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_path })
+ await invoke("apply_mods_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_install.game_path })
.then((message) => {
// Show user notification if mod install completed.
showNotification(
diff --git a/src-vue/src/plugins/store.ts b/src-vue/src/plugins/store.ts
index e7dc0763..76a33b48 100644
--- a/src-vue/src/plugins/store.ts
+++ b/src-vue/src/plugins/store.ts
@@ -25,8 +25,7 @@ const persistentStore = new Store('flight-core-settings.json');
export interface FlightCoreStore {
developer_mode: boolean,
- game_path: string,
- install_type: InstallType,
+ game_install: GameInstall,
flightcore_version: string,
@@ -61,8 +60,7 @@ export const store = createStore<FlightCoreStore>({
state(): FlightCoreStore {
return {
developer_mode: false,
- game_path: undefined as unknown as string,
- install_type: undefined as unknown as InstallType,
+ game_install: {} as unknown as GameInstall,
flightcore_version: "",
@@ -133,7 +131,7 @@ export const store = createStore<FlightCoreStore>({
// Verify if valid Titanfall2 install location
let is_valid_titanfall2_install = await invoke("verify_install_location", { gamePath: selected }) as boolean;
if (is_valid_titanfall2_install) {
- state.game_path = selected;
+ state.game_install.game_path = selected;
showNotification(
i18n.global.tc('notification.game_folder.new.title'),
i18n.global.tc('notification.game_folder.new.text')
@@ -144,15 +142,10 @@ export const store = createStore<FlightCoreStore>({
catch {
console.warn("Nothing to close");
}
- state.install_type = InstallType.UNKNOWN;
-
- let game_install = {
- game_path: selected,
- install_type: InstallType.UNKNOWN
- } as GameInstall;
+ state.game_install.install_type = InstallType.UNKNOWN;
// Save change in persistent store
- await persistentStore.set('game-install', { value: game_install });
+ await persistentStore.set('game-install', { value: state.game_install });
await persistentStore.save(); // explicit save to disk
// Check for Northstar install
@@ -168,13 +161,8 @@ export const store = createStore<FlightCoreStore>({
}
},
async launchGame(state: any, no_checks = false) {
- let game_install = {
- game_path: state.game_path,
- install_type: state.install_type
- } as GameInstall;
-
if (no_checks) {
- await invoke("launch_northstar", { gameInstall: game_install, bypassChecks: no_checks })
+ await invoke("launch_northstar", { gameInstall: state.game_install, bypassChecks: no_checks })
.then((message) => {
console.log("Launched with bypassed checks");
console.log(message);
@@ -191,7 +179,7 @@ export const store = createStore<FlightCoreStore>({
switch (state.northstar_state) {
// Install northstar if it wasn't detected.
case NorthstarState.INSTALL:
- let install_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_path, northstarPackageName: state.northstar_release_canal });
+ let install_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_install.game_path, northstarPackageName: state.northstar_release_canal });
state.northstar_state = NorthstarState.INSTALLING;
await install_northstar_result.then((message) => {
@@ -208,7 +196,7 @@ export const store = createStore<FlightCoreStore>({
// Update northstar if it is outdated.
case NorthstarState.MUST_UPDATE:
// Updating is the same as installing, simply overwrites the existing files
- let reinstall_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_path, northstarPackageName: state.northstar_release_canal });
+ let reinstall_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_install.game_path, northstarPackageName: state.northstar_release_canal });
state.northstar_state = NorthstarState.UPDATING;
await reinstall_northstar_result.then((message) => {
@@ -224,7 +212,7 @@ export const store = createStore<FlightCoreStore>({
// Game is ready to play.
case NorthstarState.READY_TO_PLAY:
- await invoke("launch_northstar", { gameInstall: game_install })
+ await invoke("launch_northstar", { gameInstall: state.game_install })
.then((message) => {
console.log(message);
// NorthstarState.RUNNING
@@ -241,12 +229,7 @@ export const store = createStore<FlightCoreStore>({
}
},
async launchGameSteam(state: any, no_checks = false) {
- let game_install = {
- game_path: state.game_path,
- install_type: state.install_type
- } as GameInstall;
-
- await invoke("launch_northstar_steam", { gameInstall: game_install, bypassChecks: no_checks })
+ await invoke("launch_northstar_steam", { gameInstall: state.game_install, bypassChecks: no_checks })
.then((message) => {
showNotification('Success');
})
@@ -295,19 +278,14 @@ export const store = createStore<FlightCoreStore>({
.sort();
},
async loadInstalledMods(state: FlightCoreStore) {
- let game_install = {
- game_path: state.game_path,
- install_type: state.install_type
- } as GameInstall;
-
// If there's no game path, prevent looking for installed mods.
- if (state.game_path === undefined) {
+ if (state.game_install.game_path === undefined) {
console.warn('Cannot load installed mods since so game path is selected.');
return;
}
// Call back-end for installed mods
- await invoke("get_installed_mods_and_properties", { gameInstall: game_install })
+ await invoke("get_installed_mods_and_properties", { gameInstall: state.game_install })
.then((message) => {
state.installed_mods = (message as NorthstarMod[]);
})
@@ -425,8 +403,7 @@ async function _initializeApp(state: any) {
await persistentStore.save(); // explicit save to disk
// Update UI store
- state.game_path = typedResult.game_path;
- state.install_type = typedResult.install_type;
+ state.game_install = typedResult;
// Check installed Northstar version if found
await _get_northstar_version_number(state);
@@ -482,13 +459,13 @@ function _initializeListeners(state: any) {
* state, for it to be displayed in UI.
*/
async function _get_northstar_version_number(state: any) {
- await invoke("get_northstar_version_number", { gamePath: state.game_path })
+ await invoke("get_northstar_version_number", { gamePath: state.game_install.game_path })
.then((message) => {
let northstar_version_number: string = message as string;
state.installed_northstar_version = northstar_version_number;
state.northstar_state = NorthstarState.READY_TO_PLAY;
- invoke("check_is_northstar_outdated", { gamePath: state.game_path, northstarPackageName: state.northstar_release_canal })
+ invoke("check_is_northstar_outdated", { gamePath: state.game_install.game_path, northstarPackageName: state.northstar_release_canal })
.then((message) => {
if (message) {
state.northstar_state = NorthstarState.MUST_UPDATE;