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author | GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> | 2022-11-27 21:29:38 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-27 21:29:38 +0100 |
commit | 13ff1b0a50fa94d4f35ee1868ef3874a619f4165 (patch) | |
tree | 72e76d437df02b5d223fb3ade27acc1ad5d9992e /src-vue/src/plugins | |
parent | 197ce5dc69dcb08a052492361f884d15d2dfd6a7 (diff) | |
download | FlightCore-13ff1b0a50fa94d4f35ee1868ef3874a619f4165.tar.gz FlightCore-13ff1b0a50fa94d4f35ee1868ef3874a619f4165.zip |
feat: Option to launch NS bypassing update check (#59)
* feat: Option to launch NS bypassing update check
Hidden behind dev view
* refactor: Use existing function to launch NS
Instead of duplicating code
* feat: Adjust button to allow bypassing all checks
Diffstat (limited to 'src-vue/src/plugins')
-rw-r--r-- | src-vue/src/plugins/store.ts | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/src-vue/src/plugins/store.ts b/src-vue/src/plugins/store.ts index 11240ea6..2d7df80c 100644 --- a/src-vue/src/plugins/store.ts +++ b/src-vue/src/plugins/store.ts @@ -135,7 +135,26 @@ export const store = createStore<FlightCoreStore>({ } } }, - async launchGame(state: any) { + async launchGame(state: any, no_checks = false) { + let game_install = { + game_path: state.game_path, + install_type: state.install_type + } as GameInstall; + + if (no_checks) { + await invoke("launch_northstar_caller", { gameInstall: game_install, bypassChecks: no_checks }) + .then((message) => { + console.log("Launched with bypassed checks"); + console.log(message); + }) + .catch((error) => { + console.error(error); + alert(error); + }); + + return; + } + // TODO update installation if release track was switched switch (state.northstar_state) { // Install northstar if it wasn't detected. @@ -185,11 +204,6 @@ export const store = createStore<FlightCoreStore>({ // If Origin isn't running, end here return; } - - let game_install = { - game_path: state.game_path, - install_type: state.install_type - } as GameInstall; await invoke("launch_northstar_caller", { gameInstall: game_install }) .then((message) => { console.log(message); |