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author | Jan <sentrycraft123@gmail.com> | 2023-07-24 13:51:34 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-24 13:51:34 +0200 |
commit | 44583f739af9db81751655f7391757a28e949239 (patch) | |
tree | a381c8c968833c21a1277052a2d8b605b7ee69c1 /src-vue/src/plugins/modules | |
parent | dac7b0b18ab5a36d3a25154108e9acecc6c5fe93 (diff) | |
download | FlightCore-44583f739af9db81751655f7391757a28e949239.tar.gz FlightCore-44583f739af9db81751655f7391757a28e949239.zip |
chore: Store `game_path` and `install_type` as `GameInstall` in store (#445)
We pass the `GameInstall` object to backend on most calls, yet we store the parameters individually in frontend.
This PR resolves that by storing the whole object instead of individual parameters, simplifying a lot of the code that calls the backend.
* chore: Store game_path and install_type as GameInstall in store
* Add missed uses of old attributes
* fix: Update missed attribute in DevView
* fix: Update missed attribute in SettingsView
* refactor: Update functions to use new object
in RepairView
* Initialize game_install as empty object
---------
Co-authored-by: GeckoEidechse <gecko.eidechse+git@pm.me>
Diffstat (limited to 'src-vue/src/plugins/modules')
-rw-r--r-- | src-vue/src/plugins/modules/pull_requests.ts | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src-vue/src/plugins/modules/pull_requests.ts b/src-vue/src/plugins/modules/pull_requests.ts index 57d5fa07..3f3ba259 100644 --- a/src-vue/src/plugins/modules/pull_requests.ts +++ b/src-vue/src/plugins/modules/pull_requests.ts @@ -54,7 +54,7 @@ export const pullRequestModule = { // Send notification telling the user to wait for the process to finish const notification = showNotification(`Installing launcher PR ${pull_request.number}`, 'Please wait', 'info', 0); - await invoke("apply_launcher_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_path }) + await invoke("apply_launcher_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_install.game_path }) .then((message) => { console.log(message); // Show user notification if mod install completed. @@ -72,7 +72,7 @@ export const pullRequestModule = { // Send notification telling the user to wait for the process to finish const notification = showNotification(`Installing mods PR ${pull_request.number}`, 'Please wait', 'info', 0); - await invoke("apply_mods_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_path }) + await invoke("apply_mods_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_install.game_path }) .then((message) => { // Show user notification if mod install completed. showNotification( |