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authorGeckoEidechse <gecko.eidechse+git@pm.me>2022-09-10 17:33:37 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-09-10 17:33:37 +0200
commit1aa1c19541f472ebf3cd2354a7969e5fb43d2305 (patch)
treef1a5a9d72344a71c514d4c409678540efda50633 /src-ui
parentdc44b1e245f8eac6a6ea2c46262d61de793de011 (diff)
downloadFlightCore-1aa1c19541f472ebf3cd2354a7969e5fb43d2305.tar.gz
FlightCore-1aa1c19541f472ebf3cd2354a7969e5fb43d2305.zip
Return result error type if TF|2 install not found
Diffstat (limited to 'src-ui')
-rw-r--r--src-ui/src/main.ts37
1 files changed, 23 insertions, 14 deletions
diff --git a/src-ui/src/main.ts b/src-ui/src/main.ts
index 5ebed28e..61fec575 100644
--- a/src-ui/src/main.ts
+++ b/src-ui/src/main.ts
@@ -180,18 +180,27 @@ document.addEventListener("DOMContentLoaded", async function () {
versionNumberHolderEl.textContent = `${version_number_string} (${host_os_string})`;
// Get install location
- let install_location = await invoke("find_game_install_location_caller") as string;
- // Change omni-button content based on whether game install was found
- if (install_location && install_location.length > 0) {
- omniButtonEl.textContent = button_install_string;
- installLocationHolderEl.value = install_location;
- globalState.gamepath = install_location;
-
- // Check installed Northstar version if found
- get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
- console.log(globalState);
- }
- else {
- omniButtonEl.textContent = button_manual_find_string;
- }
+ await invoke("find_game_install_location_caller", { gamePath: globalState.gamepath })
+ .then((game_path) => {
+ // Found some gamepath
+
+ console.log(game_path);
+
+ // Change omni-button content based on whether game install was found
+ let game_path_str = game_path as string
+ omniButtonEl.textContent = button_install_string;
+ installLocationHolderEl.value = game_path_str;
+ globalState.gamepath = game_path_str;
+
+ // Check installed Northstar version if found
+ get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
+ console.log(globalState);
+
+ })
+ .catch((error) => {
+ // Gamepath not found or other error
+ console.error(error);
+ alert(error);
+ omniButtonEl.textContent = button_manual_find_string;
+ });
})