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authorGeckoEidechse <gecko.eidechse+git@pm.me>2022-09-06 00:48:11 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-09-06 00:48:11 +0200
commit6c8becbf21f96f683c485afcada5e44e571f752b (patch)
tree2c5328ce8a46eb3bcad1a0076673bfb416aa6a34 /src-ui
parent4b439143bd326d01c6613f3e620e786aa919a3c1 (diff)
downloadFlightCore-6c8becbf21f96f683c485afcada5e44e571f752b.tar.gz
FlightCore-6c8becbf21f96f683c485afcada5e44e571f752b.zip
Fix gamepath not passed correctly to backend
For some reason it wants camelCase variable name even though backend uses snake_case...
Diffstat (limited to 'src-ui')
-rw-r--r--src-ui/src/main.ts2
1 files changed, 1 insertions, 1 deletions
diff --git a/src-ui/src/main.ts b/src-ui/src/main.ts
index c4a69554..0562aa0a 100644
--- a/src-ui/src/main.ts
+++ b/src-ui/src/main.ts
@@ -54,7 +54,7 @@ document.addEventListener("DOMContentLoaded", async function () {
// TODO Verify if valid Titanfall2 install location
- let is_valid_titanfall2_install = await invoke("verify_install_location", { game_path: selected }) as boolean;
+ let is_valid_titanfall2_install = await invoke("verify_install_location", { gamePath: selected }) as boolean;
if (is_valid_titanfall2_install) {
globalState.gamepath = selected;