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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2022-11-28 07:08:12 +0100
committerGitHub <noreply@github.com>2022-11-28 07:08:12 +0100
commite7b549b4a4534484fc5549b20e30a89501c1b019 (patch)
tree1e37c826ccf41bde1f73f77e683e1630badf832c /src-tauri
parent13ff1b0a50fa94d4f35ee1868ef3874a619f4165 (diff)
downloadFlightCore-e7b549b4a4534484fc5549b20e30a89501c1b019.tar.gz
FlightCore-e7b549b4a4534484fc5549b20e30a89501c1b019.zip
feat: Rebuild `enabledmods.json` if value not found (#69)
* feat: Rebuild enabledmods.json if value not found When toggling a mod on enabled mods that is not present in `enabledmods.json` we would previously just error out. Now we rebuild the `enabledmods.json` file in a Northstar compatible format and then toggle the mod in question. * feat: Handle missing or corrupted enabledmods.json * chore: Remove leftover print statement
Diffstat (limited to 'src-tauri')
-rw-r--r--src-tauri/src/mod_management/mod.rs47
1 files changed, 45 insertions, 2 deletions
diff --git a/src-tauri/src/mod_management/mod.rs b/src-tauri/src/mod_management/mod.rs
index a057532f..09c01593 100644
--- a/src-tauri/src/mod_management/mod.rs
+++ b/src-tauri/src/mod_management/mod.rs
@@ -10,6 +10,32 @@ use app::get_enabled_mods;
use json5;
+/// Gets all currently installed and enabled/disabled mods to rebuild `enabledmods.json`
+pub fn rebuild_enabled_mods_json(game_install: GameInstall) -> Result<(), String> {
+ let enabledmods_json_path = format!("{}/R2Northstar/enabledmods.json", game_install.game_path);
+ let mods_and_properties = get_installed_mods_and_properties(game_install)?;
+
+ // Create new mapping
+ let mut my_map = serde_json::Map::new();
+
+ // Build mapping
+ for ns_mod in mods_and_properties.into_iter() {
+ my_map.insert(ns_mod.name, serde_json::Value::Bool(ns_mod.enabled));
+ }
+
+ // Turn into serde object
+ let obj = serde_json::Value::Object(my_map);
+
+ // Write to file
+ std::fs::write(
+ enabledmods_json_path,
+ serde_json::to_string_pretty(&obj).unwrap(),
+ )
+ .unwrap();
+
+ Ok(())
+}
+
/// Set the status of a passed mod to enabled/disabled
pub fn set_mod_enabled_status(
game_install: GameInstall,
@@ -19,11 +45,28 @@ pub fn set_mod_enabled_status(
let enabledmods_json_path = format!("{}/R2Northstar/enabledmods.json", game_install.game_path);
// Parse JSON
- let mut res: serde_json::Value = get_enabled_mods(game_install)?;
+ let mut res: serde_json::Value = match get_enabled_mods(game_install.clone()) {
+ Ok(res) => res,
+ Err(err) => {
+ println!("Couldn't parse `enabledmod.json`: {}", err);
+ println!("Rebuilding file.");
+
+ rebuild_enabled_mods_json(game_install.clone())?;
+
+ // Then try again
+ let res = get_enabled_mods(game_install.clone())?;
+ res
+ }
+ };
// Check if key exists
if res.get(mod_name.clone()).is_none() {
- return Err("Value not found in enabledmod.json".to_string());
+ // If it doesn't exist, rebuild `enabledmod.json`
+ println!("Value not found in `enabledmod.json`. Rebuilding file");
+ rebuild_enabled_mods_json(game_install.clone())?;
+
+ // Then try again
+ res = get_enabled_mods(game_install)?;
}
// Update value