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author | GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> | 2023-05-10 22:51:10 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-10 22:51:10 +0200 |
commit | 6632a081a846116e7ca1e4ab96b3592938ee2a20 (patch) | |
tree | e473e632237e3273e14c3dcee3f4cf0b8c944c07 /src-tauri/src/main.rs | |
parent | 1635993f130f0f71d9a9bc002b2f74167ad5c974 (diff) | |
download | FlightCore-6632a081a846116e7ca1e4ab96b3592938ee2a20.tar.gz FlightCore-6632a081a846116e7ca1e4ab96b3592938ee2a20.zip |
refactor: Move code from `lib.rs` into `main.rs` (#330)
Move remaining logic in one big move
Diffstat (limited to 'src-tauri/src/main.rs')
-rw-r--r-- | src-tauri/src/main.rs | 413 |
1 files changed, 411 insertions, 2 deletions
diff --git a/src-tauri/src/main.rs b/src-tauri/src/main.rs index 9f268956..3b1504bf 100644 --- a/src-tauri/src/main.rs +++ b/src-tauri/src/main.rs @@ -14,8 +14,6 @@ use std::ptr::null_mut; #[cfg(target_os = "windows")] use winapi::um::winuser::{MessageBoxW, MB_ICONERROR, MB_OK, MB_USERICON}; -use app::*; - use crate::constants::{APP_USER_AGENT, MASTER_SERVER_URL, REFRESH_DELAY, SERVER_BROWSER_ENDPOINT}; mod github; @@ -534,3 +532,414 @@ async fn get_available_northstar_versions() -> Result<Vec<NorthstarThunderstoreR Ok(releases) } + +// The remaining below was originally in `lib.rs`. +// As this was causing issues it was moved into `main.rs` until being later moved into dedicated modules +use std::{cell::RefCell, fs, path::Path, time::Instant}; + +use anyhow::{Context, Result}; + +pub mod constants; +mod platform_specific; +#[cfg(target_os = "windows")] +use platform_specific::windows; + +#[cfg(target_os = "linux")] +use platform_specific::linux; + +use sysinfo::SystemExt; +use zip::ZipArchive; + +use crate::constants::TITANFALL2_STEAM_ID; + +#[derive(Serialize, Deserialize, Debug, Clone)] +pub enum InstallType { + STEAM, + ORIGIN, + EAPLAY, + UNKNOWN, +} + +#[derive(Serialize, Deserialize, Debug, Clone)] +pub struct GameInstall { + pub game_path: String, + pub install_type: InstallType, +} + +#[derive(Serialize, Deserialize, Debug, Clone, TS)] +#[ts(export)] +pub struct NorthstarMod { + pub name: String, + pub version: Option<String>, + pub thunderstore_mod_string: Option<String>, + pub enabled: bool, + pub directory: String, +} + +#[derive(Serialize, Deserialize, Debug, Clone)] +pub struct NorthstarServer { + #[serde(rename = "playerCount")] + pub player_count: i32, +} + +#[derive(Serialize, Deserialize, Debug, Clone, TS)] +#[ts(export)] +pub enum InstallState { + DOWNLOADING, + EXTRACTING, + DONE, +} + +#[derive(Serialize, Deserialize, Debug, Clone, TS)] +#[ts(export)] +struct InstallProgress { + current_downloaded: u64, + total_size: u64, + state: InstallState, +} + +// I intend to add more linux related stuff to check here, so making a func +// for now tho it only checks `ldd --version` +// - salmon +#[cfg(target_os = "linux")] +pub fn linux_checks_librs() -> Result<(), String> { + // Perform various checks in terms of Linux compatibility + // Return early with error message if a check fails + + // check `ldd --version` to see if glibc is up to date for northstar proton + let min_required_ldd_version = 2.33; + let lddv = linux::check_glibc_v(); + if lddv < min_required_ldd_version { + return Err(format!( + "GLIBC is not version {} or greater", + min_required_ldd_version + )); + }; + + // All checks passed + Ok(()) +} + +/// Attempts to find the game install location +pub fn find_game_install_location() -> Result<GameInstall, String> { + // Attempt parsing Steam library directly + match steamlocate::SteamDir::locate() { + Some(mut steamdir) => { + let titanfall2_steamid = TITANFALL2_STEAM_ID.parse().unwrap(); + match steamdir.app(&titanfall2_steamid) { + Some(app) => { + // println!("{:#?}", app); + let game_install = GameInstall { + game_path: app.path.to_str().unwrap().to_string(), + install_type: InstallType::STEAM, + }; + return Ok(game_install); + } + None => log::info!("Couldn't locate Titanfall2 Steam install"), + } + } + None => log::info!("Couldn't locate Steam on this computer!"), + } + + // (On Windows only) try parsing Windows registry for Origin install path + #[cfg(target_os = "windows")] + match windows::origin_install_location_detection() { + Ok(game_path) => { + let game_install = GameInstall { + game_path, + install_type: InstallType::ORIGIN, + }; + return Ok(game_install); + } + Err(err) => { + log::info!("{}", err); + } + }; + + Err("Could not auto-detect game install location! Please enter it manually.".to_string()) +} + +/// Checks whether the provided path is a valid Titanfall2 gamepath by checking against a certain set of criteria +pub fn check_is_valid_game_path(game_install_path: &str) -> Result<(), String> { + let path_to_titanfall2_exe = format!("{game_install_path}/Titanfall2.exe"); + let is_correct_game_path = std::path::Path::new(&path_to_titanfall2_exe).exists(); + log::info!("Titanfall2.exe exists in path? {}", is_correct_game_path); + + // Exit early if wrong game path + if !is_correct_game_path { + return Err(format!("Incorrect game path \"{game_install_path}\"")); // Return error cause wrong game path + } + Ok(()) +} + +/// Copied from `papa` source code and modified +///Extract N* zip file to target game path +// fn extract(ctx: &Ctx, zip_file: File, target: &Path) -> Result<()> { +fn extract(zip_file: std::fs::File, target: &std::path::Path) -> Result<()> { + let mut archive = ZipArchive::new(&zip_file).context("Unable to open zip archive")?; + for i in 0..archive.len() { + let mut f = archive.by_index(i).unwrap(); + + //This should work fine for N* because the dir structure *should* always be the same + if f.enclosed_name().unwrap().starts_with("Northstar") { + let out = target.join( + f.enclosed_name() + .unwrap() + .strip_prefix("Northstar") + .unwrap(), + ); + + if (*f.name()).ends_with('/') { + log::info!("Create directory {}", f.name()); + std::fs::create_dir_all(target.join(f.name())) + .context("Unable to create directory")?; + continue; + } else if let Some(p) = out.parent() { + std::fs::create_dir_all(p).context("Unable to create directory")?; + } + + let mut outfile = std::fs::OpenOptions::new() + .create(true) + .write(true) + .truncate(true) + .open(&out)?; + + log::info!("Write file {}", out.display()); + + std::io::copy(&mut f, &mut outfile).context("Unable to write to file")?; + } + } + + Ok(()) +} + +/// Copied from `papa` source code and modified +///Install N* from the provided mod +/// +///Checks cache, else downloads the latest version +async fn do_install( + window: tauri::Window, + nmod: &thermite::model::ModVersion, + game_path: &std::path::Path, +) -> Result<()> { + let filename = format!("northstar-{}.zip", nmod.version); + let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display()); + + std::fs::create_dir_all(download_directory.clone())?; + + let download_path = format!("{}/{}", download_directory, filename); + log::info!("Download path: {download_path}"); + + let last_emit = RefCell::new(Instant::now()); // Keep track of the last time a signal was emitted + let nfile = thermite::core::manage::download_file_with_progress( + &nmod.url, + download_path, + |delta, current, total| { + if delta != 0 { + // Only emit a signal once every 100ms + // This way we don't bombard the frontend with events on fast download speeds + let time_since_last_emit = Instant::now().duration_since(*last_emit.borrow()); + if time_since_last_emit >= Duration::from_millis(100) { + window + .emit( + "northstar-install-download-progress", + InstallProgress { + current_downloaded: current, + total_size: total, + state: InstallState::DOWNLOADING, + }, + ) + .unwrap(); + *last_emit.borrow_mut() = Instant::now(); + } + } + }, + ) + .unwrap(); + + window + .emit( + "northstar-install-download-progress", + InstallProgress { + current_downloaded: 0, + total_size: 0, + state: InstallState::EXTRACTING, + }, + ) + .unwrap(); + + log::info!("Extracting Northstar..."); + extract(nfile, game_path)?; + + // Delete old copy + log::info!("Delete temp folder again"); + std::fs::remove_dir_all(download_directory).unwrap(); + + log::info!("Done installing Northstar!"); + window + .emit( + "northstar-install-download-progress", + InstallProgress { + current_downloaded: 0, + total_size: 0, + state: InstallState::DONE, + }, + ) + .unwrap(); + + Ok(()) +} + +pub async fn install_northstar( + window: tauri::Window, + game_path: &str, + northstar_package_name: String, + version_number: Option<String>, +) -> Result<String, String> { + let index = thermite::api::get_package_index().unwrap().to_vec(); + let nmod = index + .iter() + .find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase()) + .ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???")) + .unwrap(); + + // Use passed version or latest if no version was passed + let version = version_number.as_ref().unwrap_or(&nmod.latest); + + log::info!("Install path \"{}\"", game_path); + + match do_install( + window, + nmod.versions.get(version).unwrap(), + std::path::Path::new(game_path), + ) + .await + { + Ok(_) => (), + Err(err) => { + if game_path + .to_lowercase() + .contains(&r#"C:\Program Files\"#.to_lowercase()) + // default is `C:\Program Files\EA Games\Titanfall2` + { + return Err( + "Cannot install to default EA App install path, please move Titanfall2 to a different install location.".to_string(), + ); + } else { + return Err(err.to_string()); + } + } + } + + Ok(nmod.latest.clone()) +} + +/// Returns identifier of host OS FlightCore is running on +pub fn get_host_os() -> String { + env::consts::OS.to_string() +} + +/// Prepare Northstar and Launch through Steam using the Browser Protocol +pub fn launch_northstar_steam( + game_install: &GameInstall, + _bypass_checks: Option<bool>, +) -> Result<String, String> { + if !matches!(game_install.install_type, InstallType::STEAM) { + return Err("Titanfall2 was not installed via Steam".to_string()); + } + + match steamlocate::SteamDir::locate() { + Some(mut steamdir) => { + if get_host_os() != "windows" { + let titanfall2_steamid: u32 = TITANFALL2_STEAM_ID.parse().unwrap(); + match steamdir.compat_tool(&titanfall2_steamid) { + Some(compat) => { + if !compat + .name + .clone() + .unwrap() + .to_ascii_lowercase() + .contains("northstarproton") + { + return Err( + "Titanfall2 was not configured to use NorthstarProton".to_string() + ); + } + } + None => { + return Err( + "Titanfall2 was not configured to use a compatibility tool".to_string() + ); + } + } + } + } + None => { + return Err("Couldn't access Titanfall2 directory".to_string()); + } + } + + // Switch to Titanfall2 directory to set everything up + if std::env::set_current_dir(game_install.game_path.clone()).is_err() { + // We failed to get to Titanfall2 directory + return Err("Couldn't access Titanfall2 directory".to_string()); + } + + let run_northstar = "run_northstar.txt"; + let run_northstar_bak = "run_northstar.txt.bak"; + + if Path::new(run_northstar).exists() { + // rename should ovewrite existing files + fs::rename(run_northstar, run_northstar_bak).unwrap(); + } + + // Passing arguments gives users a prompt, so we use run_northstar.txt + fs::write(run_northstar, b"1").unwrap(); + + let retval = match open::that(format!("steam://run/{}/", TITANFALL2_STEAM_ID)) { + Ok(()) => Ok("Started game".to_string()), + Err(_err) => Err("Failed to launch Titanfall 2 via Steam".to_string()), + }; + + let is_err = retval.is_err(); + + // Handle the rest in the backround + tauri::async_runtime::spawn(async move { + // Starting the EA app and Titanfall might take a good minute or three + let mut wait_countdown = 60 * 3; + while wait_countdown > 0 && !check_northstar_running() && !is_err { + sleep(Duration::from_millis(1000)).await; + wait_countdown -= 1; + } + + // Northstar may be running, but it may not have loaded the file yet + sleep(Duration::from_millis(2000)).await; + + // intentionally ignore Result + let _ = fs::remove_file(run_northstar); + + if Path::new(run_northstar_bak).exists() { + fs::rename(run_northstar_bak, run_northstar).unwrap(); + } + }); + + retval +} + +pub fn check_origin_running() -> bool { + let s = sysinfo::System::new_all(); + let x = s.processes_by_name("Origin.exe").next().is_some() + || s.processes_by_name("EADesktop.exe").next().is_some(); + x +} + +/// Checks if Northstar process is running +pub fn check_northstar_running() -> bool { + let s = sysinfo::System::new_all(); + let x = s + .processes_by_name("NorthstarLauncher.exe") + .next() + .is_some() + || s.processes_by_name("Titanfall2.exe").next().is_some(); + x +} |