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authorGeckoEidechse <gecko.eidechse+git@pm.me>2023-07-17 22:09:04 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2023-07-17 22:09:04 +0200
commitbabb50234988d4d17c5803c392a414b07fac30d6 (patch)
treead1e05684b8658ec659eeb9d4cdeb4f83fba9514
parent008e31eca77d309381e7d0079a039a5f6009141b (diff)
downloadFlightCore-babb50234988d4d17c5803c392a414b07fac30d6.tar.gz
FlightCore-babb50234988d4d17c5803c392a414b07fac30d6.zip
chore: Code cleanup
-rw-r--r--src-tauri/src/mod_management/mod.rs48
1 files changed, 2 insertions, 46 deletions
diff --git a/src-tauri/src/mod_management/mod.rs b/src-tauri/src/mod_management/mod.rs
index 2ca613ca..683b06a7 100644
--- a/src-tauri/src/mod_management/mod.rs
+++ b/src-tauri/src/mod_management/mod.rs
@@ -184,6 +184,7 @@ pub fn set_mod_enabled_status(
Ok(())
}
+/// Resembles the bare minimum keys in Northstar `mods.json`
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct ModJson {
#[serde(rename = "Name")]
@@ -197,7 +198,6 @@ pub fn parse_mods_in_package(
package_mods_path: PathBuf,
thunderstore_mod_string: ParsedThunderstoreModString,
) -> Result<Vec<NorthstarMod>, anyhow::Error> {
- dbg!(package_mods_path.clone());
let paths = match std::fs::read_dir(package_mods_path) {
Ok(paths) => paths,
Err(_err) => return Err(anyhow!("No mods folder found")),
@@ -206,23 +206,15 @@ pub fn parse_mods_in_package(
let mut directories: Vec<PathBuf> = Vec::new();
let mut mods: Vec<NorthstarMod> = Vec::new();
- log::info!("----------- {paths:?}");
-
// Get list of folders in `mods` directory
for path in paths {
- // dbg!(path);
- log::info!("{path:?}");
let my_path = path.unwrap().path();
- log::info!("{my_path:?}");
-
let md = std::fs::metadata(my_path.clone()).unwrap();
if md.is_dir() {
directories.push(my_path);
}
}
- dbg!(directories.clone());
- // todo!();
// Iterate over folders and check if they are Northstar mods
for directory in directories {
let directory_str = directory.to_str().unwrap().to_string();
@@ -232,8 +224,6 @@ pub fn parse_mods_in_package(
continue;
}
- // Parse mod.json and get mod name
-
// Read file into string and parse it
let data = std::fs::read_to_string(mod_json_path.clone())?;
let parsed_mod_json: ModJson = match json5::from_str(&data) {
@@ -282,10 +272,8 @@ pub fn parse_installed_package_mods(
// Iteratore over folders in `packages` dir
for entry in packages_dir {
- let entry = entry?;
- let entry_path = entry.path();
+ let entry_path = entry?.path();
let entry_str = entry_path.file_name().unwrap().to_str().unwrap();
- log::warn!("Trying: {entry_str}");
// Use the struct's from_str function to verify format
if entry_path.is_dir() {
@@ -306,27 +294,6 @@ pub fn parse_installed_package_mods(
// Ensure `manifest.json` and `mods/` dir exist
if manifest_path.exists() && mods_path.is_dir() {
- dbg!(mods_path.clone());
-
- // Do something with mod path here
- log::warn!("{}", mods_path.to_string_lossy());
-
- // let paths = match std::fs::read_dir(mods_path) {
- // Ok(paths) => paths,
- // Err(_err) => todo!(),
- // };
-
- // // Get list of folders in `mods` directory
- // for path in paths {
- // log::info!("{path:?}");
- // let my_path = path.unwrap().path();
- // log::info!("{my_path:?}");
-
- // let md = std::fs::metadata(my_path.clone()).unwrap();
- // if !md.is_dir() {
- // continue;
- // }
- log::warn!("Found: {}", mods_path.display());
let mods =
match parse_mods_in_package(mods_path, package_thunderstore_string.clone()) {
Ok(res) => res,
@@ -335,17 +302,7 @@ pub fn parse_installed_package_mods(
continue;
}
};
- dbg!(mods.clone());
collected_mods.extend(mods);
- // }
-
- // let ns_mod = NorthstarMod {
- // name: parsed_mod_json.name,
- // version: parsed_mod_json.version,
- // thunderstore_mod_string,
- // enabled: false, // Placeholder
- // directory: mod_directory,
- // };
}
}
}
@@ -360,7 +317,6 @@ pub fn parse_installed_package_mods(
pub fn get_installed_mods_and_properties(
game_install: GameInstall,
) -> Result<Vec<NorthstarMod>, String> {
- log::info!("{game_install:?}");
// Get installed mods from packages
let mut found_installed_mods = match parse_installed_package_mods(&game_install) {
Ok(res) => res,