Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-20 | pkg/api/api0: Add metric for stored pdata size | pg9182 | |
2022-10-20 | all: Make PdataStorage SetPdata return the stored pdata size | pg9182 | |
2022-10-20 | pkg/api/api0: Fix pdataFilterName regression | pg9182 | |
2022-10-19 | pkg/api/api0: Fix /accounts/lookup_uid success response | pg9182 | |
2022-10-19 | pkg/api/api0/api0testutil: AccountStorage AuthTokenExpiry only needs second ↵ | pg9182 | |
precision | |||
2022-10-19 | pkg/api/api0/api0testutil: Don't require the high uint64 bit to be supported | pg9182 | |
We don't see it, and it's not supported by many databases. | |||
2022-10-19 | pkg/api/api0: Add metrics | pg9182 | |
2022-10-19 | pk/api/api0: Fix /server/remove_server success HTTP status | pg9182 | |
2022-10-19 | pkg/api/api0: Use different error code for a2s timeout when verifying server | pg9182 | |
2022-10-19 | pkg/a2s: Explicit timeout error | pg9182 | |
2022-10-19 | pkg/api/api0: Treat /accounts/get_username unknown account the same as an ↵ | pg9182 | |
unknown username | |||
2022-10-19 | pkg/api/api0: Check length during launcher version extraction | pg9182 | |
2022-10-19 | pkg/api/api0: Implement ServerList WritePrometheus | pg9182 | |
2022-10-16 | pkg/api/api0: Implement ServerList metrics | pg9182 | |
2022-10-16 | pkg/api/api0: Store launcher version in server list | pg9182 | |
2022-10-15 | pkg/memstore: Rename from pkg/storage/memstore | pg9182 | |
2022-10-15 | pkg/api/api0: Explicitly route /player endpoints | pg9182 | |
2022-10-15 | pkg/api/api0: Rework error responses | pg9182 | |
* NorthstarLauncher expects the error field to be an object with enum and msg fields as strings, and often crashes if this isn't the case. * Shorter code, less duplication. | |||
2022-10-15 | pkg/api/api0{,/api0gameserver}: Refactor game server auth requests | pg9182 | |
2022-10-15 | pkg/api/api0: Clean up old comments | pg9182 | |
2022-10-15 | pkg/api/api0: Implement bad words filter option | pg9182 | |
2022-10-15 | pkg/api/api0: Implement /client/auth_with_server | pg9182 | |
2022-10-15 | pkg/api/api0: Fix playerCount and maxPlayers server value updates | pg9182 | |
I seem to have been a little short on sleep... | |||
2022-10-15 | pkg/api/api0: Fix ErrorCode_NO_GAMESERVER_RESPONSE enum value | pg9182 | |
2022-10-15 | pkg/api/api0: Simplify error handling for /client/auth_with_self | pg9182 | |
The player token is already validated later if necessary. | |||
2022-10-15 | pkg/api/api0: Filter out mp_lobby && !private_match from /client/servers | pg9182 | |
This matches the behavior of the original master server. | |||
2022-10-15 | pkg/api/api0: Implement /server/remove_server | pg9182 | |
2022-10-15 | pkg/api/api0: Implement server validation for /accounts/write_persistence | pg9182 | |
2022-10-15 | pkg/api/api0: Add comment about AuthPort to Server struct | pg9182 | |
2022-10-15 | pkg/api/api0: Add more descriptive error for attempts to update nonexistent ↵ | pg9182 | |
server | |||
2022-10-15 | pkg/api/api0: Fix regression in ServerList refactor | pg9182 | |
2022-10-15 | pkg/api/api0: Add nil check to ServerList.freeServer | pg9182 | |
2022-10-15 | pkg/api/api0: Implement all server update endpoints | pg9182 | |
Share the same handler, conditionally allowing different fields to be updated, controlling whether create/update is enabled based on the endpoint, and (re)verifying servers whenever it results in a new server being created. | |||
2022-10-15 | pkg/api/api0: Refactor server verification process | pg9182 | |
* Add an additional pending state for unverified servers. * This allows verification to be done without knowing ahead of time if a server is going to be created or updated. * Also moves more logic into the serverlist. | |||
2022-10-15 | pkg/api/api0: Refactor server state tests | pg9182 | |
2022-10-15 | pkg/api/api0: Remove unused ServerList.GetServerCountByIP() | pg9182 | |
2022-10-15 | pkg/api/api0: Fix /server/add_server response status | pg9182 | |
2022-10-15 | pkg/api/api0: Refactor server list updates | pg9182 | |
* Merge update and replace into ServerHybridUpdatePut. * Integrate limits into ServerList itself. * Allow new servers to replace live servers if gameserver and authserver IP and port are identical. * Move server token generation into ServerList. | |||
2022-10-15 | pkg/api/api0: Force a /client/servers update when using ↵ | pg9182 | |
ServerList.DeleteServerByID | |||
2022-10-15 | pkg/api/api0: Remove old ServerList TODO | pg9182 | |
Isn't actually necessary to implement backup/restore since NS has given all fields necessary to re-register in /server/update_values since v1.4.0 (Jan 2022). | |||
2022-10-15 | pkg/api/api0: Implement /server/add_server | pg9182 | |
2022-10-15 | pkg/api/api0: Fix Server.clone() for ModInfo | pg9182 | |
2022-10-15 | pkg/api/api0: Rename ServerList.GetServerByIP -> ServerList.GetServerCountByIP | pg9182 | |
2022-10-15 | pkg/api/api0: Refactor ServerList UpdateServerByID | pg9182 | |
* Support verifying the server IP. * Return an error instead of a bool. | |||
2022-10-15 | pkg/api/api0: Add ServerAuthToken field to Server | pg9182 | |
2022-10-15 | pkg/api/api0: Include the conflicting server's game addr in error for ↵ | pg9182 | |
duplicate auth addr Will help server owners with troubleshooting and doesn't leak too much private info since the IP will be the same. | |||
2022-10-15 | pkg/api/api0: Cache gzipped /client/servers too | pg9182 | |
Significantly improves performance. | |||
2022-10-15 | pkg/api/api0: Fix ServerList UpdateServerByID eligibility checking | pg9182 | |
Made a typo when doing a refactor earlier. | |||
2022-10-15 | pkg/api/api0: Implement /client/servers | pg9182 | |
And it's _fast_, even with thousands of servers and hundreds of requests per second. | |||
2022-10-15 | pkg/api/api0: Implement ServerList | pg9182 | |
* Efficient /client/servers JSON generation and caching. * Safe for concurrent usage. * Garbage collection model. * Simpler ghost server logic than old master server. * Reliable ID generation and server updates. * Ensures uniqueness by ID, Addr+GamePort, and Addr+AuthPort, even when reviving ghost servers. |