Age | Commit message (Collapse) | Author |
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From ~200k samples:
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105 2000
2 2100
1 6100
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precision
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We don't see it, and it's not supported by many databases.
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unknown username
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* NorthstarLauncher expects the error field to be an object with enum
and msg fields as strings, and often crashes if this isn't the case.
* Shorter code, less duplication.
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I seem to have been a little short on sleep...
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The player token is already validated later if necessary.
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This matches the behavior of the original master server.
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server
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Share the same handler, conditionally allowing different fields to be
updated, controlling whether create/update is enabled based on the
endpoint, and (re)verifying servers whenever it results in a new
server being created.
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* Add an additional pending state for unverified servers.
* This allows verification to be done without knowing ahead of time
if a server is going to be created or updated.
* Also moves more logic into the serverlist.
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* Merge update and replace into ServerHybridUpdatePut.
* Integrate limits into ServerList itself.
* Allow new servers to replace live servers if gameserver and
authserver IP and port are identical.
* Move server token generation into ServerList.
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ServerList.DeleteServerByID
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Isn't actually necessary to implement backup/restore since NS has
given all fields necessary to re-register in /server/update_values
since v1.4.0 (Jan 2022).
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* Support verifying the server IP.
* Return an error instead of a bool.
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duplicate auth addr
Will help server owners with troubleshooting and doesn't leak too much
private info since the IP will be the same.
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