pub fn main() !void { var arena_state: std.heap.ArenaAllocator = .init(std.heap.page_allocator); defer arena_state.deinit(); const arena = arena_state.allocator(); const args = try std.process.argsAlloc(arena); if (args.len != 2) return error.BadUsage; const path = args[1]; const io = std.Io.Threaded.global_single_threaded.ioBasic(); std.Io.Dir.cwd().access(io, path, .{}) catch return error.AccessFailed; } const std = @import("std");