const std = @import("std"); const builtin = @import("builtin"); const build_options = @import("build_options"); const debug = std.debug; const print_zir = @import("print_zir.zig"); const windows = std.os.windows; const posix = std.posix; const native_os = builtin.os.tag; const Zcu = @import("Zcu.zig"); const Sema = @import("Sema.zig"); const InternPool = @import("InternPool.zig"); const Zir = std.zig.Zir; const Decl = Zcu.Decl; const dev = @import("dev.zig"); /// To use these crash report diagnostics, publish this panic in your main file /// and add `pub const enable_segfault_handler = false;` to your `std_options`. /// You will also need to call initialize() on startup, preferably as the very first operation in your program. pub const panic = if (build_options.enable_debug_extensions) std.debug.FullPanic(compilerPanic) else if (dev.env == .bootstrap) std.debug.simple_panic else std.debug.FullPanic(std.debug.defaultPanic); /// Install signal handlers to identify crashes and report diagnostics. pub fn initialize() void { if (build_options.enable_debug_extensions and debug.have_segfault_handling_support) { attachSegfaultHandler(); } } pub const AnalyzeBody = if (build_options.enable_debug_extensions) struct { parent: ?*AnalyzeBody, sema: *Sema, block: *Sema.Block, body: []const Zir.Inst.Index, body_index: usize, pub fn push(self: *@This()) void { const head = &zir_state; debug.assert(self.parent == null); self.parent = head.*; head.* = self; } pub fn pop(self: *@This()) void { const head = &zir_state; const old = head.*.?; debug.assert(old == self); head.* = old.parent; } pub fn setBodyIndex(self: *@This(), index: usize) void { self.body_index = index; } } else struct { pub inline fn push(_: @This()) void {} pub inline fn pop(_: @This()) void {} pub inline fn setBodyIndex(_: @This(), _: usize) void {} }; threadlocal var zir_state: ?*AnalyzeBody = if (build_options.enable_debug_extensions) null else @compileError("Cannot use zir_state without debug extensions."); pub fn prepAnalyzeBody(sema: *Sema, block: *Sema.Block, body: []const Zir.Inst.Index) AnalyzeBody { return if (build_options.enable_debug_extensions) .{ .parent = null, .sema = sema, .block = block, .body = body, .body_index = 0, } else .{}; } fn dumpStatusReport() !void { const anal = zir_state orelse return; // Note: We have the panic mutex here, so we can safely use the global crash heap. var fba = std.heap.FixedBufferAllocator.init(&crash_heap); const allocator = fba.allocator(); var stderr_fw = std.fs.File.stderr().writer(&.{}); const stderr = &stderr_fw.interface; const block: *Sema.Block = anal.block; const zcu = anal.sema.pt.zcu; const file, const src_base_node = Zcu.LazySrcLoc.resolveBaseNode(block.src_base_inst, zcu) orelse { const file = zcu.fileByIndex(block.src_base_inst.resolveFile(&zcu.intern_pool)); try stderr.print("Analyzing lost instruction in file '{f}'. This should not happen!\n\n", .{file.path.fmt(zcu.comp)}); return; }; try stderr.writeAll("Analyzing "); try stderr.print("Analyzing '{f}'\n", .{file.path.fmt(zcu.comp)}); print_zir.renderInstructionContext( allocator, anal.body, anal.body_index, file, src_base_node, 6, // indent stderr, ) catch |err| switch (err) { error.OutOfMemory => try stderr.writeAll(" \n"), else => |e| return e, }; try stderr.print( \\ For full context, use the command \\ zig ast-check -t {f} \\ \\ , .{file.path.fmt(zcu.comp)}); var parent = anal.parent; while (parent) |curr| { fba.reset(); const cur_block_file = zcu.fileByIndex(curr.block.src_base_inst.resolveFile(&zcu.intern_pool)); try stderr.print(" in {f}\n", .{cur_block_file.path.fmt(zcu.comp)}); _, const cur_block_src_base_node = Zcu.LazySrcLoc.resolveBaseNode(curr.block.src_base_inst, zcu) orelse { try stderr.writeAll(" > [lost instruction; this should not happen]\n"); parent = curr.parent; continue; }; try stderr.writeAll(" > "); print_zir.renderSingleInstruction( allocator, curr.body[curr.body_index], cur_block_file, cur_block_src_base_node, 6, // indent stderr, ) catch |err| switch (err) { error.OutOfMemory => try stderr.writeAll(" \n"), else => |e| return e, }; try stderr.writeAll("\n"); parent = curr.parent; } try stderr.writeByte('\n'); } var crash_heap: [16 * 4096]u8 = undefined; pub fn compilerPanic(msg: []const u8, maybe_ret_addr: ?usize) noreturn { @branchHint(.cold); PanicSwitch.preDispatch(); const ret_addr = maybe_ret_addr orelse @returnAddress(); const stack_ctx: StackContext = .{ .current = .{ .ret_addr = ret_addr } }; PanicSwitch.dispatch(@errorReturnTrace(), stack_ctx, msg); } /// Attaches a global SIGSEGV handler pub fn attachSegfaultHandler() void { if (!debug.have_segfault_handling_support) { @compileError("segfault handler not supported for this target"); } if (native_os == .windows) { _ = windows.kernel32.AddVectoredExceptionHandler(0, handleSegfaultWindows); return; } const act: posix.Sigaction = .{ .handler = .{ .sigaction = handleSegfaultPosix }, .mask = posix.sigemptyset(), .flags = (posix.SA.SIGINFO | posix.SA.RESTART | posix.SA.RESETHAND), }; debug.updateSegfaultHandler(&act); } fn handleSegfaultPosix(sig: i32, info: *const posix.siginfo_t, ctx_ptr: ?*anyopaque) callconv(.c) noreturn { // TODO: use alarm() here to prevent infinite loops PanicSwitch.preDispatch(); const addr = switch (native_os) { .linux => @intFromPtr(info.fields.sigfault.addr), .freebsd, .macos => @intFromPtr(info.addr), .netbsd => @intFromPtr(info.info.reason.fault.addr), .openbsd => @intFromPtr(info.data.fault.addr), .solaris, .illumos => @intFromPtr(info.reason.fault.addr), else => @compileError("TODO implement handleSegfaultPosix for new POSIX OS"), }; var err_buffer: [128]u8 = undefined; const error_msg = switch (sig) { posix.SIG.SEGV => std.fmt.bufPrint(&err_buffer, "Segmentation fault at address 0x{x}", .{addr}) catch "Segmentation fault", posix.SIG.ILL => std.fmt.bufPrint(&err_buffer, "Illegal instruction at address 0x{x}", .{addr}) catch "Illegal instruction", posix.SIG.BUS => std.fmt.bufPrint(&err_buffer, "Bus error at address 0x{x}", .{addr}) catch "Bus error", else => std.fmt.bufPrint(&err_buffer, "Unknown error (signal {}) at address 0x{x}", .{ sig, addr }) catch "Unknown error", }; const stack_ctx: StackContext = switch (builtin.cpu.arch) { .x86, .x86_64, .arm, .aarch64, => StackContext{ .exception = @ptrCast(@alignCast(ctx_ptr)) }, else => .not_supported, }; PanicSwitch.dispatch(null, stack_ctx, error_msg); } const WindowsSegfaultMessage = union(enum) { literal: []const u8, segfault: void, illegal_instruction: void, }; fn handleSegfaultWindows(info: *windows.EXCEPTION_POINTERS) callconv(.winapi) c_long { switch (info.ExceptionRecord.ExceptionCode) { windows.EXCEPTION_DATATYPE_MISALIGNMENT => handleSegfaultWindowsExtra(info, .{ .literal = "Unaligned Memory Access" }), windows.EXCEPTION_ACCESS_VIOLATION => handleSegfaultWindowsExtra(info, .segfault), windows.EXCEPTION_ILLEGAL_INSTRUCTION => handleSegfaultWindowsExtra(info, .illegal_instruction), windows.EXCEPTION_STACK_OVERFLOW => handleSegfaultWindowsExtra(info, .{ .literal = "Stack Overflow" }), else => return windows.EXCEPTION_CONTINUE_SEARCH, } } fn handleSegfaultWindowsExtra(info: *windows.EXCEPTION_POINTERS, comptime msg: WindowsSegfaultMessage) noreturn { PanicSwitch.preDispatch(); const stack_ctx = if (@hasDecl(windows, "CONTEXT")) StackContext{ .exception = info.ContextRecord } else ctx: { const addr = @intFromPtr(info.ExceptionRecord.ExceptionAddress); break :ctx StackContext{ .current = .{ .ret_addr = addr } }; }; switch (msg) { .literal => |err| PanicSwitch.dispatch(null, stack_ctx, err), .segfault => { const format_item = "Segmentation fault at address 0x{x}"; var buf: [format_item.len + 32]u8 = undefined; // 32 is arbitrary, but sufficiently large const to_print = std.fmt.bufPrint(&buf, format_item, .{info.ExceptionRecord.ExceptionInformation[1]}) catch unreachable; PanicSwitch.dispatch(null, stack_ctx, to_print); }, .illegal_instruction => { const ip: ?usize = switch (stack_ctx) { .exception => |ex| ex.getRegs().ip, .current => |cur| cur.ret_addr, .not_supported => null, }; if (ip) |addr| { const format_item = "Illegal instruction at address 0x{x}"; var buf: [format_item.len + 32]u8 = undefined; // 32 is arbitrary, but sufficiently large const to_print = std.fmt.bufPrint(&buf, format_item, .{addr}) catch unreachable; PanicSwitch.dispatch(null, stack_ctx, to_print); } else { PanicSwitch.dispatch(null, stack_ctx, "Illegal Instruction"); } }, } } const StackContext = union(enum) { current: struct { ret_addr: ?usize, }, exception: *debug.ThreadContext, not_supported: void, pub fn dumpStackTrace(ctx: @This()) void { switch (ctx) { .current => |ct| { debug.dumpCurrentStackTrace(ct.ret_addr); }, .exception => |context| { var stderr_fw = std.fs.File.stderr().writer(&.{}); const stderr = &stderr_fw.interface; debug.dumpStackTraceFromBase(context, stderr); }, .not_supported => { std.fs.File.stderr().writeAll("Stack trace not supported on this platform.\n") catch {}; }, } } }; const PanicSwitch = struct { const RecoverStage = enum { initialize, report_stack, release_mutex, release_ref_count, abort, silent_abort, }; const RecoverVerbosity = enum { message_and_stack, message_only, silent, }; const PanicState = struct { recover_stage: RecoverStage = .initialize, recover_verbosity: RecoverVerbosity = .message_and_stack, panic_ctx: StackContext = undefined, panic_trace: ?*const std.builtin.StackTrace = null, awaiting_dispatch: bool = false, }; /// Counter for the number of threads currently panicking. /// Updated atomically before taking the panic_mutex. /// In recoverable cases, the program will not abort /// until all panicking threads have dumped their traces. var panicking = std.atomic.Value(u8).init(0); /// Tracks the state of the current panic. If the code within the /// panic triggers a secondary panic, this allows us to recover. threadlocal var panic_state_raw: PanicState = .{}; /// The segfault handlers above need to do some work before they can dispatch /// this switch. Calling preDispatch() first makes that work fault tolerant. pub fn preDispatch() void { // TODO: We want segfaults to trigger the panic recursively here, // but if there is a segfault accessing this TLS slot it will cause an // infinite loop. We should use `alarm()` to prevent the infinite // loop and maybe also use a non-thread-local global to detect if // it's happening and print a message. var panic_state: *volatile PanicState = &panic_state_raw; if (panic_state.awaiting_dispatch) { dispatch(null, .{ .current = .{ .ret_addr = null } }, "Panic while preparing callstack"); } panic_state.awaiting_dispatch = true; } /// This is the entry point to a panic-tolerant panic handler. /// preDispatch() *MUST* be called exactly once before calling this. /// A threadlocal "recover_stage" is updated throughout the process. /// If a panic happens during the panic, the recover_stage will be /// used to select a recover* function to call to resume the panic. /// The recover_verbosity field is used to handle panics while reporting /// panics within panics. If the panic handler triggers a panic, it will /// attempt to log an additional stack trace for the secondary panic. If /// that panics, it will fall back to just logging the panic message. If /// it can't even do that witout panicing, it will recover without logging /// anything about the internal panic. Depending on the state, "recover" /// here may just mean "call abort". pub fn dispatch( trace: ?*const std.builtin.StackTrace, stack_ctx: StackContext, msg: []const u8, ) noreturn { var panic_state: *volatile PanicState = &panic_state_raw; debug.assert(panic_state.awaiting_dispatch); panic_state.awaiting_dispatch = false; nosuspend switch (panic_state.recover_stage) { .initialize => goTo(initPanic, .{ panic_state, trace, stack_ctx, msg }), .report_stack => goTo(recoverReportStack, .{ panic_state, trace, stack_ctx, msg }), .release_mutex => goTo(recoverReleaseMutex, .{ panic_state, trace, stack_ctx, msg }), .release_ref_count => goTo(recoverReleaseRefCount, .{ panic_state, trace, stack_ctx, msg }), .abort => goTo(recoverAbort, .{ panic_state, trace, stack_ctx, msg }), .silent_abort => goTo(abort, .{}), }; } noinline fn initPanic( state: *volatile PanicState, trace: ?*const std.builtin.StackTrace, stack: StackContext, msg: []const u8, ) noreturn { // use a temporary so there's only one volatile store const new_state = PanicState{ .recover_stage = .abort, .panic_ctx = stack, .panic_trace = trace, }; state.* = new_state; _ = panicking.fetchAdd(1, .seq_cst); state.recover_stage = .release_ref_count; std.debug.lockStdErr(); state.recover_stage = .release_mutex; var stderr_fw = std.fs.File.stderr().writer(&.{}); const stderr = &stderr_fw.interface; if (builtin.single_threaded) { stderr.print("panic: ", .{}) catch goTo(releaseMutex, .{state}); } else { const current_thread_id = std.Thread.getCurrentId(); stderr.print("thread {} panic: ", .{current_thread_id}) catch goTo(releaseMutex, .{state}); } stderr.print("{s}\n", .{msg}) catch goTo(releaseMutex, .{state}); state.recover_stage = .report_stack; dumpStatusReport() catch |err| { stderr.print("\nIntercepted error.{} while dumping current state. Continuing...\n", .{err}) catch {}; }; goTo(reportStack, .{state}); } noinline fn recoverReportStack( state: *volatile PanicState, trace: ?*const std.builtin.StackTrace, stack: StackContext, msg: []const u8, ) noreturn { recover(state, trace, stack, msg); state.recover_stage = .release_mutex; var stderr_fw = std.fs.File.stderr().writer(&.{}); const stderr = &stderr_fw.interface; stderr.writeAll("\nOriginal Error:\n") catch {}; goTo(reportStack, .{state}); } noinline fn reportStack(state: *volatile PanicState) noreturn { state.recover_stage = .release_mutex; if (state.panic_trace) |t| { debug.dumpStackTrace(t.*); } state.panic_ctx.dumpStackTrace(); goTo(releaseMutex, .{state}); } noinline fn recoverReleaseMutex( state: *volatile PanicState, trace: ?*const std.builtin.StackTrace, stack: StackContext, msg: []const u8, ) noreturn { recover(state, trace, stack, msg); goTo(releaseMutex, .{state}); } noinline fn releaseMutex(state: *volatile PanicState) noreturn { state.recover_stage = .abort; std.debug.unlockStdErr(); goTo(releaseRefCount, .{state}); } noinline fn recoverReleaseRefCount( state: *volatile PanicState, trace: ?*const std.builtin.StackTrace, stack: StackContext, msg: []const u8, ) noreturn { recover(state, trace, stack, msg); goTo(releaseRefCount, .{state}); } noinline fn releaseRefCount(state: *volatile PanicState) noreturn { state.recover_stage = .abort; if (panicking.fetchSub(1, .seq_cst) != 1) { // Another thread is panicking, wait for the last one to finish // and call abort() // Sleep forever without hammering the CPU var futex = std.atomic.Value(u32).init(0); while (true) std.Thread.Futex.wait(&futex, 0); // This should be unreachable, recurse into recoverAbort. @panic("event.wait() returned"); } goTo(abort, .{}); } noinline fn recoverAbort( state: *volatile PanicState, trace: ?*const std.builtin.StackTrace, stack: StackContext, msg: []const u8, ) noreturn { recover(state, trace, stack, msg); state.recover_stage = .silent_abort; var stderr_fw = std.fs.File.stderr().writer(&.{}); const stderr = &stderr_fw.interface; stderr.writeAll("Aborting...\n") catch {}; goTo(abort, .{}); } noinline fn abort() noreturn { std.process.abort(); } inline fn goTo(comptime func: anytype, args: anytype) noreturn { // TODO: Tailcall is broken right now, but eventually this should be used // to avoid blowing up the stack. It's ok for now though, there are no // cycles in the state machine so the max stack usage is bounded. //@call(.always_tail, func, args); @call(.auto, func, args); } fn recover( state: *volatile PanicState, trace: ?*const std.builtin.StackTrace, stack: StackContext, msg: []const u8, ) void { switch (state.recover_verbosity) { .message_and_stack => { // lower the verbosity, and restore it at the end if we don't panic. state.recover_verbosity = .message_only; var stderr_fw = std.fs.File.stderr().writer(&.{}); const stderr = &stderr_fw.interface; stderr.writeAll("\nPanicked during a panic: ") catch {}; stderr.writeAll(msg) catch {}; stderr.writeAll("\nInner panic stack:\n") catch {}; if (trace) |t| { debug.dumpStackTrace(t.*); } stack.dumpStackTrace(); state.recover_verbosity = .message_and_stack; }, .message_only => { state.recover_verbosity = .silent; var stderr_fw = std.fs.File.stderr().writer(&.{}); const stderr = &stderr_fw.interface; stderr.writeAll("\nPanicked while dumping inner panic stack: ") catch {}; stderr.writeAll(msg) catch {}; stderr.writeByte('\n') catch {}; // If we succeed, restore all the way to dumping the stack. state.recover_verbosity = .message_and_stack; }, .silent => {}, } } };