export executable "structs"; use "std.zig"; export fn main(argc : isize, argv : &&u8, env : &&u8) -> i32 { var foo : Foo; foo.a = foo.a + 1; foo.b = foo.a == 1; test_foo(foo); modify_foo(&foo); if foo.c != 100 { print_str("BAD\n"); } test_point_to_self(); print_str("OK\n"); return 0; } struct Foo { a : i32, b : bool, c : f32, } struct Node { val: i32, next: &Node, } fn test_foo(foo : Foo) { if !foo.b { print_str("BAD\n"); } } fn modify_foo(foo : &Foo) { foo.c = 100; } fn test_point_to_self() { var root : Node; root.val = 1; var node : Node; node.next = &root; node.val = 2; if node.next.val != 1 { print_str("BAD\n"); } }