From 09bd4a9a8693485fa87a5f62af90540ca8ce9d47 Mon Sep 17 00:00:00 2001 From: Andrew Kelley Date: Sun, 20 Aug 2017 00:33:05 -0400 Subject: compile-time f32, f64 operations are now correctly lossy previously we used the bigfloat abstraction to do all compile-time float math. but runtime code and comptime code are supposed to get the same result. so now if you add a f32 to a f32 at compile time it does it with f32 math instead of the bigfloat. float literals still get the bigfloat math. closes #424 --- src/ast_render.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/ast_render.cpp') diff --git a/src/ast_render.cpp b/src/ast_render.cpp index 5613347f7d..23a83fadd0 100644 --- a/src/ast_render.cpp +++ b/src/ast_render.cpp @@ -540,7 +540,7 @@ static void render_node_extra(AstRender *ar, AstNode *node, bool grouped) { { Buf rendered_buf = BUF_INIT; buf_resize(&rendered_buf, 0); - bigfloat_write_buf(&rendered_buf, node->data.float_literal.bigfloat); + bigfloat_append_buf(&rendered_buf, node->data.float_literal.bigfloat); fprintf(ar->f, "%s", buf_ptr(&rendered_buf)); } break; @@ -548,7 +548,7 @@ static void render_node_extra(AstRender *ar, AstNode *node, bool grouped) { { Buf rendered_buf = BUF_INIT; buf_resize(&rendered_buf, 0); - bigint_write_buf(&rendered_buf, node->data.int_literal.bigint, 10); + bigint_append_buf(&rendered_buf, node->data.int_literal.bigint, 10); fprintf(ar->f, "%s", buf_ptr(&rendered_buf)); } break; -- cgit v1.2.3