#include "api.h" int luaopen_system(lua_State *L); int luaopen_renderer(lua_State *L); int luaopen_renwindow(lua_State *L); int luaopen_regex(lua_State *L); int luaopen_process(lua_State *L); int luaopen_thread(lua_State* L); int luaopen_dirmonitor(lua_State* L); int luaopen_shmem(lua_State* L); int luaopen_utf8extra(lua_State* L); int luaopen_encoding(lua_State* L); #ifdef LUA_JIT int luaopen_compat53_string(lua_State *L); int luaopen_compat53_table(lua_State *L); int luaopen_compat53_utf8(lua_State *L); #define LUAJIT_COMPATIBILITY \ { "compat53.string", luaopen_compat53_string }, \ { "compat53.table", luaopen_compat53_table }, \ { "compat53.utf8", luaopen_compat53_utf8 }, #else int luaopen_bit(lua_State *L); #define LUAJIT_COMPATIBILITY { "bit", luaopen_bit }, #endif static const luaL_Reg libs[] = { { "system", luaopen_system }, { "renderer", luaopen_renderer }, { "renwindow", luaopen_renwindow }, { "regex", luaopen_regex }, { "process", luaopen_process }, { "thread", luaopen_thread }, { "dirmonitor", luaopen_dirmonitor }, { "utf8extra", luaopen_utf8extra }, { "encoding", luaopen_encoding }, { "shmem", luaopen_shmem }, LUAJIT_COMPATIBILITY { NULL, NULL } }; void api_load_libs(lua_State *L) { for (int i = 0; libs[i].name; i++) luaL_requiref(L, libs[i].name, libs[i].func, 1); }