#!/bin/bash set -e if [ ! -e "src/api/api.h" ]; then echo "Please run this script from the root directory of Lite XL."; exit 1 fi source scripts/common.sh show_help() { echo echo "Usage: $0 " echo echo "Available options:" echo echo "-b --builddir DIRNAME Sets the name of the build directory (not path)." echo " Default: '$(get_default_build_dir)'." echo " --debug Debug this script." echo "-f --forcefallback Force to build dependencies statically." echo "-h --help Show this help and exit." echo "-m --mode MODE Build type (plain,debug,debugoptimized,release,minsize)." echo " Default: release." echo "-p --prefix PREFIX Install directory prefix. Default: '/'." echo "-B --bundle Create an App bundle (macOS only)" echo "-A --addons Install extra plugins." echo " Default: If specified, install the welcome plugin." echo " An comma-separated list can be specified after this flag" echo " to specify a list of plugins to install." echo " If this option is not specified, no extra plugins will be installed." echo "-P --portable Create a portable binary package." echo "-r --reconfigure Tries to reuse the meson build directory, if possible." echo " Default: Deletes the build directory and recreates it." echo "-O --pgo Use profile guided optimizations (pgo)." echo " macOS: disabled when used with --bundle," echo " Windows: Implicit being the only option." echo "-L --lto [MODE] Enables Link-Time Optimization (LTO)." echo " MODE: [default],thin" echo " --cross-platform PLATFORM Cross compile for this platform." echo " The script will find the appropriate" echo " cross file in 'resources/cross'." echo " --cross-arch ARCH Cross compile for this architecture." echo " The script will find the appropriate" echo " cross file in 'resources/cross'." echo " --cross-file CROSS_FILE Cross compile with the given cross file." echo } main() { local platform="$(get_platform_name)" local arch="$(get_platform_arch)" local build_dir local plugins="-Dbundle_plugins=" local prefix=/ local build_type="release" local sdl3_version="${SDL3_VERSION:-3.2.8}" local pkg_config_path local cmake_build_type local force_fallback local bundle="-Dbundle=false" local portable="-Dportable=false" local pgo local lto local lto_mode local cross local cross_platform local cross_arch local cross_file local reconfigure local lpm_path local should_reconfigure local destdir="lite-xl" for i in "$@"; do case $i in -h|--help) show_help exit 0 ;; -b|--builddir) build_dir="$2" shift shift ;; -m|--mode) build_type="$2" shift shift ;; -r|--reconfigure) should_reconfigure=true shift ;; --debug) set -x shift ;; -f|--forcefallback) force_fallback="--wrap-mode=forcefallback" shift ;; -p|--prefix) prefix="$2" shift shift ;; -A|--addons) if [[ -n $2 ]] && [[ $2 != -* ]]; then plugins="-Dbundle_plugins=$2" shift else plugins="-Dbundle_plugins=welcome" fi shift ;; -B|--bundle) if [[ "$platform" != "darwin" ]]; then echo "Warning: ignoring --bundle option, works only under macOS." else bundle="-Dbundle=true" destdir="Lite XL.app" fi shift ;; -P|--portable) portable="-Dportable=true" shift ;; -O|--pgo) pgo="-Db_pgo=generate" shift ;; -L|--lto) lto="-Db_lto=true" if [[ -n $2 ]] && [[ $2 != -* ]]; then lto_mode="-Db_lto_mode=$2" shift fi shift ;; --cross-arch) cross="true" cross_arch="$2" shift shift ;; --cross-platform) cross="true" cross_platform="$2" shift shift ;; --cross-file) cross="true" cross_file="$2" shift shift ;; *) # unknown option ;; esac done if [[ -n $1 ]]; then show_help exit 1 fi if [[ $platform == "macos" && $bundle == "-Dbundle=true" && $portable == "-Dportable=true" ]]; then echo "Warning: \"bundle\" and \"portable\" specified; excluding portable package." portable="" fi # if CROSS_ARCH is used, it will be picked up cross="${cross:-$CROSS_ARCH}" if [[ -n "$cross" ]]; then if [[ -n "$cross_file" ]] && ([[ -z "$cross_arch" ]] || [[ -z "$cross_platform" ]]); then echo "Warning: --cross-platform or --cross-platform not set; guessing it from the filename." # remove file extensions and directories from the path cross_file_name="${cross_file##*/}" cross_file_name="${cross_file_name%%.*}" # cross_platform is the string before encountering the first hyphen if [[ -z "$cross_platform" ]]; then cross_platform="${cross_file_name%%-*}" echo "Warning: Guessing --cross-platform $cross_platform" fi # cross_arch is the string after encountering the first hyphen if [[ -z "$cross_arch" ]]; then cross_arch="${cross_file_name#*-}" echo "Warning: Guessing --cross-arch $cross_arch" fi fi platform="${cross_platform:-$platform}" arch="${cross_arch:-$arch}" cross_file="--cross-file ${cross_file:-resources/cross/$platform-$arch.txt}" # reload build_dir because platform and arch might change if [[ "${build_dir}" == "" ]]; then build_dir="$(get_default_build_dir "$platform" "$arch")" fi elif [[ "${build_dir}" == "" ]]; then build_dir="$(get_default_build_dir)" fi # arch and platform specific stuff if [[ "$platform" == "macos" ]]; then macos_version_min="10.11" if [[ "$arch" == "arm64" ]]; then macos_version_min="11.0" fi export MACOSX_DEPLOYMENT_TARGET="$macos_version_min" export MIN_SUPPORTED_MACOSX_DEPLOYMENT_TARGET="$macos_version_min" export CFLAGS="-mmacosx-version-min=$macos_version_min" export CXXFLAGS="-mmacosx-version-min=$macos_version_min" export LDFLAGS="-mmacosx-version-min=$macos_version_min" fi if [[ $should_reconfigure == true ]] && [[ -d "${build_dir}" ]]; then reconfigure="--reconfigure" elif [[ -d "${build_dir}" ]]; then rm -rf "${build_dir}" fi mkdir -p "${build_dir}" if [[ -n "$force_fallback" ]]; then # download, build and add SDL3 to the pkgconfig search path pushd "${build_dir}" [[ ! -f "SDL3-$sdl3_version.tar.gz" ]] && curl --insecure -L -o "SDL3-$sdl3_version.tar.gz" \ "https://github.com/libsdl-org/SDL/releases/download/release-$sdl3_version/SDL3-$sdl3_version.tar.gz" [[ ! -f "SDL3-$sdl3_version/CMakeLists.txt" ]] && tar -xzf "SDL3-$sdl3_version.tar.gz" case "$build_type" in "release"|"debug") cmake_build_type="$build_type";; "debugoptimized") cmake_build_type="RelWithDebInfo";; "minsize") cmake_build_type="MinSizeRel";; *) cmake_build_type="Release";; esac # use -DCMAKE_INSTALL_LIBDIR to work around possibility of cmake using lib64 instead of lib cmake -S "SDL3-$sdl3_version" -B "SDL3-$sdl3_version/build" -GNinja \ -DCMAKE_OSX_DEPLOYMENT_TARGET="$MACOSX_DEPLOYMENT_TARGET" -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=$([[ -n $lto ]] && echo ON || echo OFF) \ -DCMAKE_BUILD_TYPE=$cmake_build_type -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_INSTALL_PREFIX="$(pwd -P)/prefix" \ -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DSDL_INSTALL=ON -DSDL_INSTALL_DOCS=OFF -DSDL_DEPS_SHARED=ON \ -DSDL_DBUS=ON -DSDL_IBUS=ON -DSDL_AUDIO=OFF -DSDL_GPU=OFF -DSDL_RPATH=OFF -DSDL_PIPEWIRE=OFF \ -DSDL_CAMERA=OFF -DSDL_JOYSTICK=OFF -DSDL_HAPTIC=OFF -DSDL_HIDAPI=OFF -DSDL_DIALOG=ON \ -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_VULKAN=OFF -DSDL_LIBUDEV=OFF -DSDL_SHARED=OFF -DSDL_STATIC=ON \ -DSDL_X11=ON -DSDL_WAYLAND=ON -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF -DSDL_VENDOR_INFO=lite-xl cmake --build "SDL3-$sdl3_version/build" && cmake --install "SDL3-$sdl3_version/build" pkg_config_path="--pkg-config-path=$(pwd -P)/prefix/lib/pkgconfig" popd fi if [[ -n "$plugins" ]] && [[ -z `command -v lpm` ]]; then mkdir -p "${build_dir}" lpm_path="$(pwd -P)/${build_dir}/lpm$(get_executable_extension)" if [[ ! -e "$lpm_path" ]]; then curl --insecure -L -o "$lpm_path" \ "https://github.com/lite-xl/lite-xl-plugin-manager/releases/download/${LPM_VERSION:-latest}/lpm.$(get_platform_tuple)$(get_executable_extension)" chmod u+x "$lpm_path" fi export PATH="$(dirname "$lpm_path"):$PATH" fi CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS meson setup \ "${build_dir}" \ --buildtype "$build_type" \ --prefix "$prefix" \ $cross_file \ $force_fallback \ $bundle \ $portable \ $pgo \ $lto \ $lto_mode \ $plugins \ $reconfigure \ $pkg_config_path meson compile -C "${build_dir}" if [[ $pgo != "" ]]; then cp -r data "${build_dir}/src" "${build_dir}/src/lite-xl" meson configure -Db_pgo=use "${build_dir}" meson compile -C "${build_dir}" rm -fr "${build_dir}/src/data" fi meson install -C "${build_dir}" --destdir "$destdir" \ --skip-subprojects=freetype2,lua,pcre2 --no-rebuild } main "$@"