const fs = require("fs"); const path = require("path"); const { app, dialog, ipcMain } = require("electron"); const unzip = require("unzipper"); const request = require("request"); const { https } = require("follow-redirects"); process.chdir(app.getPath("appData")); var settings = { gamepath: "", file: "viper.json", zip: "/northstar.zip", } if (fs.existsSync(settings.file)) { settings.gamepath = JSON.parse(fs.readFileSync(settings.file, "utf8")).path; settings.zip = path.join(settings.gamepath + "/northstar.zip"); console.log(settings) } else { console.log("Game path is not set! Please select the path!"); } function setpath(win) { dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({path: res.filePaths[0]})) win.webContents.send("newpath", res.filePaths[0]); settings.gamepath = res.filePaths[0]; }).catch(err => {console.error(err)}) } function update() { request({ json: true, headers: {"User-Agent": "Viper"}, url: "https://api.github.com/repos/R2Northstar/Northstar/releases/latest", }, (error, response, body) => { https.get(body.assets[0].browser_download_url, (res) => { let stream = fs.createWriteStream(settings.zip); res.pipe(stream); stream.on("finish",() => { stream.close(); console.log("Download done!"); fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath})) .on("finish", () => { console.log("Installation finished!") }); }) }) }) } module.exports = { update, setpath, }