const fs = require("fs"); const path = require("path"); const { app, dialog, ipcMain } = require("electron"); const Emitter = require("events"); const events = new Emitter(); const cli = require("./cli"); const lang = require("./lang"); const requests = require("./requests"); const unzip = require("unzipper"); const exec = require("child_process").spawn; const { https } = require("follow-redirects"); process.chdir(app.getPath("appData")); var settings = { gamepath: "", lang: "en-US", autoupdate: true, zip: "/northstar.zip", excludes: [ "ns_startup_args.txt", "ns_startup_args_dedi.txt" ] } if (fs.existsSync("viper.json")) { settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); } else { console.log(lang("general.missingpath")); } function setpath(win) { if (! win) { settings.gamepath = cli.param("setpath"); } else { dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { if (res.canceled) { ipcMain.emit("newpath", null, false); return; } if (! fs.existsSync(path.join(res.filePaths[0], "Titanfall2.exe"))) { ipcMain.emit("wrongpath"); return; } settings.gamepath = res.filePaths[0]; settings.zip = path.join(settings.gamepath + "/northstar.zip"); saveSettings(); win.webContents.send("newpath", settings.gamepath); ipcMain.emit("newpath", null, settings.gamepath); }).catch(err => {console.error(err)}) } fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify(settings)); cli.exit(); } function saveSettings() { fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify(settings)); } function getNSVersion() { var versionFilePath = path.join(settings.gamepath, "ns_version.txt"); if (fs.existsSync(versionFilePath)) { return fs.readFileSync(versionFilePath, "utf8"); } else { fs.writeFileSync(versionFilePath, "unknown"); return "unknown"; } } async function update() { for (let i = 0; i < settings.excludes.length; i++) { let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]); if (fs.existsSync(exclude)) { fs.renameSync(exclude, exclude + ".excluded") } } ipcMain.emit("ns-updating"); console.log(lang("cli.update.checking")); var version = getNSVersion(); const latestAvailableVersion = await requests.getLatestNsVersion(); if (version === latestAvailableVersion) { ipcMain.emit("ns-updated"); console.log(lang("cli.update.uptodate"), version); winLog(lang("gui.update.uptodate")); return; } else { if (version != "unknown") { console.log(lang("cli.update.current"), version); }; console.log(lang("cli.update.downloading") + ":", latestAvailableVersion); winLog(lang("gui.update.downloading")); } https.get(requests.getLatestNsVersionLink(), (res) => { let stream = fs.createWriteStream(settings.zip); res.pipe(stream); let received = 0; res.on("data", (chunk) => { received += chunk.length; winLog(lang("gui.update.downloading") + " " + (received / 1024 / 1024).toFixed(1) + "mb"); }) stream.on("finish", () => { stream.close(); winLog(lang("gui.update.extracting")); console.log(lang("cli.update.downloaddone")); fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath})) .on("finish", () => { fs.writeFileSync(path.join(settings.gamepath, "ns_version.txt"), latestAvailableVersion); ipcMain.emit("getversion"); for (let i = 0; i < settings.excludes.length; i++) { let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]); if (fs.existsSync(exclude + ".excluded")) { fs.renameSync(exclude + ".excluded", exclude) } } ipcMain.emit("ns-updated"); winLog(lang("gui.update.finished")); console.log(lang("cli.update.finished")); cli.exit(); }); }) }) } function updatevp(autoinstall) { const { autoUpdater } = require("electron-updater"); if (autoinstall) { autoUpdater.on("update-downloaded", (info) => { autoUpdater.quitAndInstall(); }); } autoUpdater.on("error", (info) => {cli.exit(1)}); autoUpdater.on("update-not-available", (info) => {cli.exit()}); autoUpdater.checkForUpdatesAndNotify(); } function launch(version) { if (process.platform == "linux") { console.error("error:", lang("cli.launch.linuxerror")) cli.exit(1); } process.chdir(settings.gamepath); switch(version) { case "vanilla": console.log(lang("general.launching"), "Vanilla...") exec(path.join(settings.gamepath + "/Titanfall2.exe")) break; default: console.log(lang("general.launching"), "Northstar...") exec(path.join(settings.gamepath + "/NorthstarLauncher.exe")) break; } } function winLog(msg) { ipcMain.emit("winLog", msg, msg); } module.exports = { winLog, launch, update, setpath, updatevp, settings, getNSVersion, setlang: (lang) => { settings.lang = lang; saveSettings(); }, }