const fs = require("fs"); const path = require("path"); const { app, dialog, ipcMain } = require("electron"); const Emitter = require("events"); const events = new Emitter(); const cli = require("./cli"); const unzip = require("unzipper"); const request = require("request"); const exec = require("child_process").spawn; const { https } = require("follow-redirects"); process.chdir(app.getPath("appData")); var settings = { gamepath: "", zip: "/northstar.zip", northstarVersion: "unknown", excludes: [ "ns_startup_args.txt", "ns_startup_args_dedi.txt" ] } if (fs.existsSync("viper.json")) { settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); } else { console.log("Game path is not set! Please select the path."); } function setpath(win) { if (! win) { settings.gamepath = cli.param("setpath"); } else { dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { settings.gamepath = res.filePaths[0]; settings.zip = path.join(settings.gamepath + "/northstar.zip"); win.webContents.send("newpath", settings.gamepath); }).catch(err => {console.error(err)}) } fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings})); cli.exit(); } function saveSettings() { fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings})); } function getNorthstarInstalledVersion() { const configFilePath = app.getPath("appData") + "/viper.json"; return JSON.parse(fs.readFileSync(configFilePath, "utf8"))['northstarVersion']; } function update() { for (let i = 0; i < settings.excludes.length; i++) { let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]); if (fs.existsSync(exclude)) { fs.renameSync(exclude, exclude + ".excluded") } } console.log("Checking for updates..."); const version = getNorthstarInstalledVersion(); request({ json: true, headers: {"User-Agent": "Viper"}, url: "https://api.github.com/repos/R2Northstar/Northstar/releases/latest", }, (error, response, body) => { const tag = body['tag_name']; console.log('current version:', version); console.log('remote version:', tag); if (version === tag) { console.log('Latest version is already installed, skipping update.'); return; } https.get(body.assets[0].browser_download_url, (res) => { let stream = fs.createWriteStream(settings.zip); res.pipe(stream); stream.on("finish", () => { stream.close(); console.log("Download done! Extracting..."); fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath})) .on("finish", () => { console.log("Installation/Update finished!"); settings.northstarVersion = tag; saveSettings(); events.emit("updated"); for (let i = 0; i < settings.excludes.length; i++) { let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]); if (fs.existsSync(exclude + ".excluded")) { fs.renameSync(exclude + ".excluded", exclude) } } cli.exit(); }); }) }) }) } function launch(version) { if (process.platform == "linux") { console.error("error: Launching the game is not currently supported on Linux") cli.exit(1); } process.chdir(settings.gamepath); switch(version) { case "vanilla": console.log("Launching Vanilla...") exec(path.join(settings.gamepath + "/Titanfall2.exe")) break; default: console.log("Launching Northstar...") exec(path.join(settings.gamepath + "/NorthstarLauncher.exe")) break; } } module.exports = { launch, update, setpath, settings, }