const fs = require("fs"); const path = require("path"); const app = require("electron").app; const json = require("./json"); const lang = require("../lang"); var invalid_settings = false; // Base settings var settings = { gamepath: "", lang: "en-US", nsupdate: true, autolang: true, forcedlang: "en", autoupdate: true, originkill: false, nsargs: "-multiple", zip: "/northstar.zip", // These files won't be overwritten when installing/updating // Northstar, useful for config files excludes: [ "ns_startup_args.txt", "ns_startup_args_dedi.txt" ] } // Creates the settings file with the base settings if it doesn't exist. if (fs.existsSync("viper.json")) { let conf = json("viper.json"); // Validates viper.json if (! conf) { invalid_settings = true; } settings = {...settings, ...conf}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); let args = path.join(settings.gamepath, "ns_startup_args.txt"); if (fs.existsSync(args)) { settings.nsargs = fs.readFileSync(args, "utf8"); } } else { console.log(lang("general.missingpath")); } // As to not have to do the same one liner a million times, this // function exists, as the name suggests, it simply writes the current // settings to the disk. // // You can also pass a settings object to the function and it'll try and // merge it together with the already existing settings settings.save = (obj = {}) => { if (invalid_settings) {return false} let settings_content = {...settings, ...obj}; delete settings_content.save; if (fs.existsSync(settings.gamepath)) { fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); } fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj})); } module.exports = settings;