const exec = require("child_process").exec; const ipcMain = require("electron").ipcMain; ipcMain.on("kill-game", () => { kill.game(); }) ipcMain.on("kill-origin", () => { kill.origin(); }) // a simple function to kill processes with a certain name async function kill(process_name) { return new Promise(resolve => { let proc = process_name; let cmd = (() => { switch (process.platform) { case "linux": return "killall -9 " + proc; case "win32": return "taskkill /IM " + proc + " /F"; } })() exec(cmd, (err, stdout) => { // just try and fail silently if we don't find it w/e resolve(true); }) }) } kill.process = kill; kill.origin = async () => { let origin = await kill("Origin.exe"); let eadesktop = await kill("EADesktop.exe"); // these should be Linux only, and the above shouldn't succeed if // these don't succeed, so we shouldn't have to check whether these // actually succeeded or not await kill("CrBrowserMain"); await kill("EABackgroundSer"); if (origin || eadesktop) { return true; } return false; } kill.game = async () => { let tf2 = await kill("Titanfall2.exe"); let northstar = await kill("NorthstarLauncher.exe"); let tf2_unpacked = await kill("Titanfall2-unpacked.exe"); if (tf2 || northstar || tf2_unpacked) { return true; } return false; } module.exports = kill;