const fs = require("fs"); const path = require("path"); const vdf = require("simple-vdf"); const { app } = require("electron"); const util = require("util"); const exec = util.promisify(require("child_process").exec); let libraries = []; let home = app.getPath("home"); let symdir = ".steam/steam"; let localdir = ".local/share/Steam"; let flatpakdir = ".var/app/com.valvesoftware.Steam/"; module.exports = { prefix: () => { if (process.platform == "win32") {return false} let compatdir = "/steamapps/compatdata/123790/pfx"; let folders = [ path.join(home, symdir, compatdir), path.join(home, localdir, compatdir), path.join(home, flatpakdir, symdir, compatdir), path.join(home, flatpakdir, localdir, compatdir), ] for (let i = 0; i < folders.length; i++) { let origin = path.join(folders[i], "drive_c/Program Files (x86)/Origin/Origin.exe"); if (fs.existsSync(folders[i])) { if (fs.existsSync(origin)) { return { origin: origin, path: folders[i], } } } } return false; }, proton: () => { module.exports.game(true); let proton = "0.0"; let protonpath = false; for (let i = 0; i < libraries.length; i++) { let files = fs.readdirSync(libraries[i]); for (let ii = 0; ii < files.length; ii++) { if (files[ii].match(/^Proton [0-9]+\.[0-9]+/)) { if (fs.existsSync(path.join(libraries[i], files[ii], "/dist/bin/wine64"))) { let version = files[ii].replace(/^Proton /, ""); if (version > proton) { proton = version; protonpath = path.join(libraries[i], files[ii], "/dist/bin/wine64"); } } } } } return protonpath; }, game: async (quiet) => { let gamepath = ""; // Autodetect path // Windows only using powershell and windows registery // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ if (process.platform == "win32") { try { const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"}); const gamepath = stdout.split('\n') .filter(r => r.indexOf("Install Dir") !== -1)[0] .replace(/\s+/g,' ') .trim() .replace("Install Dir : ",""); if (gamepath) {return gamepath} } catch (err) {} } // Detect using Steam VDF function readvdf(data) { // Parse read_data data = vdf.parse(data); let values = Object.values(data["libraryfolders"]); if (typeof values[values.length - 1] != "object") { values.pop(1); } libraries = []; // `.length - 1` This is because the last value is `contentstatsid` for (let i = 0; i < values.length; i++) { libraries.push(values[i].path + "/steamapps/common"); let data_array = Object.values(values[i]) if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { if (! quiet ) {console.log("Found game in:", data_array[0])} return data_array[0] + "/steamapps/common/Titanfall2"; } else { if (! quiet ) {console.log("Game not in:", data_array[0])} } } } let folders = []; switch (process.platform) { case "win32": folders = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"]; break case "linux": case "openbsd": case "freebsd": let vdfdir = "/steamapps/libraryfolders.vdf"; folders = [ path.join(home, symdir, vdfdir), path.join(home, localdir, vdfdir), path.join(home, flatpakdir, symdir, vdfdir), path.join(home, flatpakdir, localdir, vdfdir) ] break } if (folders.length > 0) { for (let i = 0; i < folders.length; i++) { if (! fs.existsSync(folders[i])) {continue} if (! quiet ) {console.log("Searching VDF file at:", folders[i])} let data = fs.readFileSync(folders[i]) let read_vdf = readvdf(data.toString()) if (read_vdf) {return read_vdf} } } if (gamepath) { return gamepath; } else { return false; } } }