const ipcRenderer = require("electron").ipcRenderer; const lang = require("../../lang"); // updates version numbers ipcRenderer.on("version", (event, versions) => { vpversion.innerText = versions.vp; nsversion.innerText = versions.ns; tf2Version.innerText = versions.tf2; if (versions.ns == "unknown") { let buttons = document.querySelectorAll(".modbtns button"); for (let i = 0; i < buttons.length; i++) { buttons[i].disabled = true; } // since Northstar is not installed, we cannot launch it update.ns.should_install = true; playNsBtn.innerText = lang("gui.install"); } }); ipcRenderer.send("get-version"); // when an update is available it'll ask the user about it ipcRenderer.on("update-available", () => { if (confirm(lang("gui.update.available"))) { ipcRenderer.send("update-now"); } }) // frontend part of updating Northstar ipcRenderer.on("ns-update-event", (event, options) => { let key = options.key; if (typeof options == "string") { key = options; } // updates text in update button to `lang(key)` let update_btn = () => { document.getElementById("update") .innerText = `(${lang(key)})`; } switch(key) { case "cli.update.uptodate_short": case "cli.update.no_internet": // initial value let delay = 0; // get current time let now = new Date().getTime(); // check if `update.ns.last_checked` was less than 500ms // since now, this variable is set when `update.ns()` is // called if (now - update.ns.last_checked < 500) { // if less than 500ms has passed, set `delay` to the // amount of milliseconds missing until we've hit that // 500ms threshold delay = 500 - (now - update.ns.last_checked); } // wait `delay`ms setTimeout(() => { // set buttons accordingly update_btn(); set_buttons(true); update.ns.progress(false); playNsBtn.innerText = lang("gui.launch"); }, delay) break; default: update_btn(); if (options.progress) { update.ns.progress(options.progress); } if (options.btn_text) { playNsBtn.innerText = options.btn_text; } set_buttons(false); break; } }) let update = { // deletes install and update cache delete_cache: () => { ipcRenderer.send("delete-install-cache"); }, // updates Northstar, `force_update` forcefully updates Northstar, // causing it to update, even if its already up-to-date ns: (force_update) => { update.ns.last_checked = new Date().getTime(); ipcRenderer.send("update-northstar", force_update); update.ns.should_install = false; } } // should Northstar be updated? update.ns.should_install = false; // when was the last time we checked for a Northstar update update.ns.last_checked = new Date().getTime(); // `percent` should be a number between 0 to 100, if it's `false` it'll // reset it back to nothing instantly, with no animation update.ns.progress = (percent) => { // reset button progress if (percent === false) { document.querySelector(".contentContainer #nsMain .playBtn") .style.setProperty("--progress", "unset"); return; } percent = parseInt(percent); // make sure we're dealing with a number if (isNaN(percent) || typeof percent !== "number") { return false; } // limit percent, while this barely has a difference, if you were to // set a very high number, the CSS would then use a very high // number, not great. if (percent > 100) { percent = 100; } else if (percent < 0) { percent = 0; } // invert number to it works in the CSS percent = 100 - percent; // set the CSS progress variable document.querySelector(".contentContainer #nsMain .playBtn") .style.setProperty("--progress", percent + "%"); } module.exports = update;