const ipcRenderer = require("electron").ipcRenderer; const lang = require("../../lang"); const process = require("./process"); const settings = require("./settings"); // frontend part of settings a new game path ipcRenderer.on("newpath", (_, newpath) => { set_buttons(true); settings.set({gamepath: newpath}); ipcRenderer.send("gui-getmods"); ipcRenderer.send("save-settings", settings.data()); }) // a previously valid gamepath no longer exists, and is therefore lost ipcRenderer.on("gamepath-lost", () => { page(0); set_buttons(false, true); alert(lang("gui.gamepath.lost")); }) // error out when no game path is set ipcRenderer.on("no-path-selected", () => { alert(lang("gui.gamepath.must")); process.exit(); }) // error out when game path is wrong ipcRenderer.on("wrong-path", () => { alert(lang("gui.gamepath.wrong")); gamepath.set(false); }) // reports to the main process about game path status. module.exports = { open: () => { let gamepath = settings.data().gamepath; if (gamepath) { require("electron").shell.openPath(gamepath); } else { alert(lang("gui.settings.miscbuttons.open_gamepath_alert")); } }, set: (value) => { ipcRenderer.send("setpath", value); } }