Age | Commit message (Collapse) | Author |
|
|
|
I'm not quite sure what the purpose of this function is considering we
only use it once, and there's not much reason to export it or anything.
|
|
|
|
After game path was set on Windows in first launch, the settings
object would not be written to viper.json file, meaning that on
next start, settings.gamepath variable would be loaded with a ""
value, leading to errors.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We now just use a fixed string ("viper.json")
|
|
However, I can't figure out a way to directly exclude it in the unzip
package, hence, it just renames the original to "<file>.excluded" when
the extraction is done it then renames it back to it's original aka
"<file>", overwriting what was extracted, which essentially excludes
some files.
If there exists an unzip library/package that has options for excluding
files we should move to that, but until something as such is found the
current way is how we'll do it.
|
|
A bug stopped the settings.zip variable from being set after choosing
the path, this resulted in Viper trying to save the zip to root.
This was only on first launch, relaunching would fix this. For obvious
reasons.
|
|
Northstar requires you to be in the gamepath when launching, so we now
change the current directory when launching.
|
|
I haven't tested this on Windows... And I will in a bit...
|
|
|
|
I think?
|
|
Everything is now in utils.js and simply gets called through IPC calls
which make it quite simple to add CLI arguments...
|