Age | Commit message (Collapse) | Author |
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I also made mods with updates be placed in the top of the modlist.
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When a red switch is placed besides a red button that says "Remove", it
makes it seem far more destructive to click that switch, even if it's
not, and a blue color doesn't fit in very well either (perhaps we need
more colors). And so because of all that the modlist switches are now
orange, and we can easily add more colors.
The switch colors overall are also far more vibrant now, as it looks far
better that way.
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The new modlist now uses the same toggles found in the settings popup,
only here they're used to disable/enable mods. On top of this I also
fixed the "Toggle All" button not working. Forgot to change some stuff,
breaking it... oops...
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We now just use a click event listener, and check through what's at the
click location, and toggle classes as needed.
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Previously some outdated packages would just say "Re-Install" and not
"Update", now that's fixed, along with making the logic easier for use
in the mod list.
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The current design for the installed mods is not exactly the best. And
it has been due for a redesign for quite a while, I'm finally starting
work on this.
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This doesn't entirely uphold support, as it doesn't use the author file
for anything, however it does write it as intended.
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When JavaScript errors occur outside of the renderer, they'll no longer
display a big and confusingly detailed error stack, now they'll simply
be shown a toast about the fact that an error happened.
The user can then click this to get more details, but still without it
being as invasive and obtuse as before.
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If a mod has multiple mod folders inside it, however all with the same
name, they'll be merged together, this now fixes that, by adding
"(dupe)" to the end of it, along with displaying an error, however it
will install successfully.
This also happens to add some duplicate toast protection, however this
should be reworked, but I am not bothered to deal with it right now, and
I instead will be putting this on future me.
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Some functions have been renamed:
update() -> updateNorthstar()
updatevp() -> updateViper()
Overall these are far better function names...
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When release notes (either Northstar or Viper) fetching fails,
if cache contains data, we display it even if it's outdated; if
cache is empty, we display an error message in place of release
notes.
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When opening the preview for a mod it may show a cookie alert, this is
now auto-hidden, along with an alert recommending users to use the
Thunderstore Mod Manager, or an alternative, since Viper is an
alternative, this is only an alert that can confuse users. And it is
therefore removed.
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The settings button now turns like a cog when hovered, and there's a
slight animation when you hover a settings switch.
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Only on the titles, putting them only on the options or on both the
title and options would be far too much, just the title is perfect.
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Mostly syntax, but also a few fixes with how the settings system work,
and also a change in localization strings.
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feat: Master server status
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Quite a lot of them aren't in the same syntax/style, and it's quite bad
to look at, this should fix them all without causing issues.
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I know, commas aren't needed, however, going in and out of using commas
and not using them also looks bad, so generally I try to always use
them, with exceptions.
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While it's unlikely we'll ever get down to 1 player, it's best to be on
the safe side :p
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This doesn't fully implement everything as the master server is down
whilst making this commit, so I can't fully implement it.
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Previously packages were filtered based on whether
Browser.filters.get().filtered included any of the categories, now
however it only checks if one of 4 filters is selected, Skins, Mods,
Client-side and Server-side, anything beyond that like "Language: EN" is
ignored and unless it doesn't have any of the other filters selected
it'll go unfiltered.
Previously when selecting every filter you'd still only get 100'ish
packages at best, now you get the full 150 that there currently is on
Thunderstore, except for r2modman and Northstar itself.
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If the only results when searching are elements that are filtered then
it just infinitely shows loading instead showing "No results..."
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Clicking the filters button would close then reopen it, instead of
closing, then opening when clicking again.
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This is easier to manage, and a lot less annoying to navigate, having to
scroll through many lines of code is annoying, categorizing makes it
easier, I also overall improved the layout of many of the CSS files.
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This was just so I didn't have to go to the Mods tab, click "Find Mods",
and click "View" on one of the mods.
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Instead of instantly flashing when it's done loading and so on, it now
fades in, instead, without any problems.
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"Info" -> "View", along with a button in the previewer to open the mod
page in the browser if you so choose.
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It now looks a lot better overall. Still missing a few things, like
showing when it's loading, but besides that it's pretty much done.
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Instead of opening your normal web browser you can now just open the
page inside Viper, many changes aren't finished yet, notably the
webview.css file.
At some point I'll split the main.css into more files so the folder
makes sense even though there's currently only one file in there.
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Instead of setting the innerHTML every single time an element get added
it now just appends them like you should be doing, but I was lazy when I
wrote the original code I guess.
Not only does this improve performance, but it also fixes the CSS fade
animation not making every mod element/entry flicker, and instead now it
only does it on the new ones, like intended.
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In the past when more than 50 packages was loaded it'd simply display a
"Maximum packages loaded" message, and it wasn't actually 50, as it just
took the first 50 packages loaded, whether or not they were filtered
out, so now that's fixed and a "Load more..." button has been added.
With that comes some changes to the lang strings for
"gui.browser.endoflist" and a new one "gui.browser.loadmore".
I also fixed the filtered packages issue also occurring in searches.
This will overall allow a user to more easily find the maximum amount of
packages without loading literally over a hundred packages at once, not
good for performance...
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Made the UI slightly bigger, and the mod elements aren't on their own
line, this allows you to see more at once while it being bigger and more
telligble, before it was kind of empty.
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If you already have all the dependencies or some dependencies of a
package those will be skipped, if there is no dependencies missing it'll
just install, and otherwise it'll show the missing and ask whether you
want to install them.
Meaning if a package has two dependencies and you've one of them only
the one you don't have will show up.
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This should allow you to install packages that have dependencies,
however maybe not with the best UI/UX experience, as currently there's
only an English localization, and we also install dependencies even if
the dependency is already installed.
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Instead of updating the branch it was easier to simply add this, I don't
plan to add the issue/PR support, as it's complicated with no real
benefit, as NS seems to already link the PR's themselves.
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Simplifies the parsing of Markdown, whilst also solving problems that
the previous parser for Markdown caused.
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Essentially just validates the config file and then prompts you about
it, it allows you to reset it directly or just to exit and let yourself
fix it. And because the error message appears directly in the renderer
we have access to navigator.language, and can therefore still localize
the string. However! We can't actually care if the user has disabled
auto detection of their language, since... y'know, the config file where
that's stored isn't able to be read properly.
And so I added an argument to lang(), which allows you to force it to
use a specific language if that language is available, if not it
defaults back to English.
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sped up some animations, added a few more colors to different places,
overall just a slight spice up to the UI
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