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2021-12-30buttons now disable when updating, and app logs0neGal
The buttons in the GUI disable whilst you're updating Northstar and potentionally doing other things in the future, I also added a way to log things in the app, albeit it just prints it in the "Welcome to Viper!" part of the app, which is just fine. I also added all the needed language strings for the GUI logs and removed "gui.missinggamepath" as we use it for both the CLI and GUI even tho "general.missinggamepath" exists, and so we now use the general one for both, as the messages are the same.
2021-12-30added note about building Viper in README0neGal
2021-12-30added --version argument0neGal
This will need to be remade once #10 is merged, as to include the installed Northstar version.
2021-12-30Merge pull request #2 from Alystrasz/feat/icon0neGal
feat: Icons
2021-12-30Merge pull request #8 from Alystrasz/chore/french-translation0neGal
feat: French localisation
2021-12-29Merge branch 'main' into chore/french-translationAlystrasz
2021-12-29make sure <nobr> doesn't get deprecated0neGal
2021-12-29Merge branch 'main' into chore/french-translationAlystrasz
2021-12-29fix width being set to wrong value0neGal
Apparently I'm dumb and when I did this I read what it was on by default when making the `width` variable, when doing so I accidentally read the height's value (115), compared to the width (600), I don't know how I managed to do this, I'm dumb...
2021-12-29fix incorrect padding0neGal
2021-12-29proper responsiveness for all languages0neGal
This should more or less ensure everything remains responsive even if the language is one with very long strings.
2021-12-29[feat] adding French localisation fileAlystrasz
2021-12-29cli is now fully localized0neGal
That is, it's now using our localization module...
2021-12-29fallback to localizations0neGal
If a message is not localized it'll default back to English, instead of just giving back the string...
2021-12-29Merge pull request #7 from 0neGal/localization0neGal
Localization support
2021-12-29Merge branch 'main' of 0neGal/viper into localization0neGal
2021-12-29uses navigator.language to determine language0neGal
2021-12-29[feat] logo displays correctly on Windows buildAlystrasz
2021-12-29Merge pull request #6 from Alystrasz/feat/updates-downloading0neGal
feat: Updates downloading
2021-12-29lil touch up on the log messages0neGal
2021-12-29removed updateInstalledVersion()0neGal
I'm not quite sure what the purpose of this function is considering we only use it once, and there's not much reason to export it or anything.
2021-12-28switched single quotes to double0neGal
2021-12-28[fix] settings are saved after setpath call on WindowsAlystrasz
After game path was set on Windows in first launch, the settings object would not be written to viper.json file, meaning that on next start, settings.gamepath variable would be loaded with a "" value, leading to errors.
2021-12-28[refactor] northstar version is stored in gamepathAlystrasz
2021-12-28removed unneeded spread operator0neGal
2021-12-28[refactor] renaming getInstalledVersion methodAlystrasz
2021-12-28[refactor] using snake_case for settings.northstar_version propertyAlystrasz
2021-12-28[feat] latest update is not downloaded if it's already installedAlystrasz
2021-12-28[feat] saving newly installed version tagAlystrasz
2021-12-28[feat] storing local northstar version in viper.jsonAlystrasz
2021-12-28[feat] extracting latest northstar release version tagAlystrasz
2021-12-28if no lang is set, use "en"0neGal
By error I forgot to include this check... I also added in the ability for it to look for a lang file without the extra locale info on the end, i.e if "en-GB" is not found it'll try "en"
2021-12-28attempt at making localization0neGal
This may or may not be how we actually do localization in the future, however for now this seems doable. I will obviously need to look at how we detect the language, as I think instead of relying on names like "en-US" just have "en", so we don't have to symlink various editions of English to the same file. But for now this is a draft, and the important part of this is rather how the underlying localization works.
2021-12-28removed settings.file0neGal
We now just use a fixed string ("viper.json")
2021-12-28you can now exclude certain files like, ns_args0neGal
However, I can't figure out a way to directly exclude it in the unzip package, hence, it just renames the original to "<file>.excluded" when the extraction is done it then renames it back to it's original aka "<file>", overwriting what was extracted, which essentially excludes some files. If there exists an unzip library/package that has options for excluding files we should move to that, but until something as such is found the current way is how we'll do it.
2021-12-28Merge branch 'main' into feat/iconAlystrasz
2021-12-28fix initial config not setting zip variable0neGal
A bug stopped the settings.zip variable from being set after choosing the path, this resulted in Viper trying to save the zip to root. This was only on first launch, relaunching would fix this. For obvious reasons.
2021-12-28added debug npm script0neGal
So you don't have to run "npx electron src/index.js --debug" every time manually...
2021-12-28[chore] removing unused big iconAlystrasz
2021-12-28[feat] adding a 512x512 iconRemy Raes
2021-12-28[chore] setting resources folder in build configurationAlystrasz
2021-12-28[chore] removing unused .ico iconAlystrasz
2021-12-28[refactor] renaming app iconAlystrasz
2021-12-28Merge branch 'main' into feat/iconAlystrasz
2021-12-28[docs] Imply is mentioned as artist in the readmeAlystrasz
2021-12-28[feat] adding application iconsAlystrasz
2021-12-28[feat] application has a logoAlystrasz
2021-12-28Merge pull request #1 from Alystrasz/fix/windows0neGal
2021-12-28[docs] updating readmeAlystrasz
2021-12-28[fix] running node_modules packages with npx commandAlystrasz