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-rw-r--r--src/utils.js69
1 files changed, 62 insertions, 7 deletions
diff --git a/src/utils.js b/src/utils.js
index ee101de..d1b1ebb 100644
--- a/src/utils.js
+++ b/src/utils.js
@@ -12,6 +12,7 @@ const requests = require("./extras/requests");
const findgame = require("./extras/findgame");
const unzip = require("unzipper");
+const repair = require("jsonrepair");
const run = require("child_process").spawn;
const exec = require("child_process").exec;
const { https } = require("follow-redirects");
@@ -512,11 +513,12 @@ const mods = {
return false;
},
- // Manages the enabledmods.json file
- //
+ // Manages the enabledmods.json file
+ //
// It can both return info about the file, but also toggle mods in
// it, generate the file itself, and so on.
modfile: () => {
+ let modpath = path.join(settings.gamepath, "R2Northstar/mods");
let file = path.join(modpath, "..", "enabledmods.json");
if (! fs.existsSync(modpath)) {
@@ -546,11 +548,63 @@ const mods = {
let enabled = [];
let disabled = [];
let data = require(file);
+ let names = Object.keys(data);
+
+ for (let i = 0; i < names.length; i++) {
+ let manifest;
+ let name = names[i];
+ let folder = "unknown";
+ let version = "unknown";
+
+ if (fs.existsSync(path.join(modpath, name))) {
+ folder = name;
+ } else {
+ let files = fs.readdirSync(modpath);
+ for (let ii = 0; ii < files.length; ii++) {
+ let mod = path.join(modpath, files[ii], "mod.json");
+ if (fs.existsSync(mod)) {
+ mod = JSON.parse(repair(fs.readFileSync(mod, "utf8")));
+
+ version = mod.Version;
+ if (mod.Name == name) {
+ folder = files[ii];
+ break
+ }
+ }
+
+ }
+ }
+
+ let manifestfile = path.join(modpath, folder, "manifest.json");
+ if (fs.existsSync(manifestfile)) {
+ manifest = JSON.parse(repair(fs.readFileSync(manifestfile, "utf8")));
+
+ if (version == "unknown" || version == "") {
+ if (manifest != false) {
+ console.log(name)
+ version = manifest.version_number;
+ console.log(version + name)
+ }
+ }
+ }
+
+ if (folder == "unknown") {continue}
+ console.log(manifest)
+
+ let obj = {
+ Name: name,
+ Version: version,
+ FolderName: folder,
+ Disabled: data[name]
+ }
+
+ if (manifest) {
+ obj = {...obj, ManifestName: manifest.name}
+ }
- for (let i in data) {
- if (data[i]) {
- enabled.push(data[i])
- } else {disabled.push(data[i])}
+ if (data[name]) {
+ enabled.push(obj);
+ } else {disabled.push(obj)}
}
return {
@@ -847,7 +901,8 @@ const mods = {
}
};
-console.log(mods.modfile().get())
+mods.modfile().gen();
+console.log(mods.modfile().toggle("EladNLG.HUDRevamp"))
setInterval(() => {
if (gamepathExists()) {
ipcMain.emit("guigetmods");