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-rw-r--r--src/app/css/launcher.css29
-rw-r--r--src/app/index.html3
-rw-r--r--src/app/launcher.js40
3 files changed, 71 insertions, 1 deletions
diff --git a/src/app/css/launcher.css b/src/app/css/launcher.css
index 03812c6..ce54ddf 100644
--- a/src/app/css/launcher.css
+++ b/src/app/css/launcher.css
@@ -297,3 +297,32 @@ code {
margin-top: calc(var(--spacing) / 2);
margin-bottom: calc(var(--spacing) / 2);
}
+
+#serverstatus {
+ --spacing: calc(var(--padding) / 5);
+
+ transition-duration: 0.2s;
+ transition-timing-function: ease-in-out;
+ transition-property: background, opacity;
+
+ opacity: 0.0;
+ display: block;
+ margin: 0 auto;
+ font-weight: 700;
+ width: fit-content;
+ color: transparent;
+ border-radius: 50px;
+ flex-basis: max-content;
+ background: transparent;
+ margin-top: calc(var(--spacing) * 2);
+ padding: var(--spacing) calc(var(--spacing) * 3);
+}
+
+#serverstatus.up,
+#serverstatus.down {
+ color: white;
+ opacity: 1.0;
+}
+
+#serverstatus.up {background: rgb(var(--blue));}
+#serverstatus.down {background: rgb(var(--red));}
diff --git a/src/app/index.html b/src/app/index.html
index f67a7a8..2305e4c 100644
--- a/src/app/index.html
+++ b/src/app/index.html
@@ -197,6 +197,7 @@
<div class="inline">
<div id="nsversion"></div>
<a id="update" href="#" onclick="update()">(%%gui.update.check%%)</a>
+ <div id="serverstatus" class="checking"></div>
</div>
</div>
</div>
@@ -240,4 +241,4 @@
<script src="settings.js"></script>
<script src="launcher.js"></script>
</body>
-</html>
+<
diff --git a/src/app/launcher.js b/src/app/launcher.js
index 51d3a63..f426775 100644
--- a/src/app/launcher.js
+++ b/src/app/launcher.js
@@ -1,5 +1,9 @@
const markdown = require("marked").parse;
+var servercount;
+var playercount;
+var masterserver;
+
// Changes the main page
// This is the tabs in the sidebar
function page(page) {
@@ -107,3 +111,39 @@ function showNsSection(section) {
break;
}
}
+
+async function loadServers() {
+ serverstatus.classList.add("checking");
+
+ try {
+ let servers = await (await fetch("https://northstar.tf/client/servers/")).json();
+ masterserver = true;
+ }catch (err) {
+ playercount = 0;
+ servercount = 0;
+ masterserver = false;
+ }
+
+ serverstatus.classList.remove("checking");
+
+ if (servercount == 0) {masterserver = false}
+
+ if (masterserver) {
+ serverstatus.classList.add("up");
+ // servercount and playercount don't actually get set anywhere,
+ // the reason for this is, while writing this code, the master
+ // server is down so I don't have anyway to test the code...
+ //
+ // it'll be added whenever the masterserver comes online again.
+ serverstatus.innerHTML = `${servercount} ${lang("gui.server.servers")} - ${playercount} ${lang("gui.server.players")}`;
+ } else {
+ serverstatus.classList.add("down");
+ serverstatus.innerHTML = lang("gui.server.offline");
+
+ }
+}; loadServers()
+
+// Refreshes every 5 minutes
+setInterval(() => {
+ loadServers();
+}, 300000)