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author0neGal <mail@0negal.com>2024-02-03 19:15:29 +0100
committer0neGal <mail@0negal.com>2024-02-03 19:21:23 +0100
commit159e2f981bdbfd6a0589639424155d34b7a4cc91 (patch)
treeb3c1dfa3aaeb989b88abea6c9fc927c5dad3c2f9 /src/modules/version.js
parent647bd1f6a76c834b3db9b70005f4b8365d1ded91 (diff)
downloadViper-159e2f981bdbfd6a0589639424155d34b7a4cc91.tar.gz
Viper-159e2f981bdbfd6a0589639424155d34b7a4cc91.zip
src/modules/settings.js now provides a function
This fixes a couple issues where the main process wouldn't actually get changes made to the settings, this fixes that. On top of this, changing settings is now done with `settings.set()` There shouldn't be any breakage from this change, but I suppose it is possible. Especially because the `settings()` function still does contain backup options set, meaning `settings.nsargs` is technically still valid, but dont expect it to actually be updated when that variable is changed, its merely here to avoid any problems.
Diffstat (limited to 'src/modules/version.js')
-rw-r--r--src/modules/version.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modules/version.js b/src/modules/version.js
index 6195cad..da0a730 100644
--- a/src/modules/version.js
+++ b/src/modules/version.js
@@ -10,7 +10,7 @@ let version = {};
// if not installed it'll return "unknown"
version.northstar = () => {
// if NorthstarLauncher.exe doesn't exist, always return "unknown"
- if (! fs.existsSync(path.join(settings.gamepath, "NorthstarLauncher.exe"))) {
+ if (! fs.existsSync(path.join(settings().gamepath, "NorthstarLauncher.exe"))) {
return "unknown";
}
@@ -30,7 +30,7 @@ version.northstar = () => {
// checks version of mods
for (let i = 0; i < versionFiles.length; i++) {
- var versionFile = path.join(settings.gamepath, "R2Northstar/mods/", versionFiles[i],"/mod.json");
+ var versionFile = path.join(settings().gamepath, "R2Northstar/mods/", versionFiles[i],"/mod.json");
if (fs.existsSync(versionFile)) {
if (! fs.statSync(versionFile).isFile()) {
add("unknown");
@@ -68,7 +68,7 @@ version.northstar = () => {
// TODO: This file is present on Origin install, should check if it's
// present with Steam install as well.
version.titanfall = () => {
- var versionFilePath = path.join(settings.gamepath, "gameversion.txt");
+ var versionFilePath = path.join(settings().gamepath, "gameversion.txt");
if (fs.existsSync(versionFilePath)) {
return fs.readFileSync(versionFilePath, "utf8");
} else {