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author | 0neGal <mail@0negal.com> | 2021-12-28 18:03:06 +0100 |
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committer | 0neGal <mail@0negal.com> | 2021-12-28 18:03:06 +0100 |
commit | c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4 (patch) | |
tree | a0c716fd71655f66fa971360a6c483afa92dcbda /preview.png | |
parent | fccb5815decce6257b8f04cb842a40d6d02110e7 (diff) | |
download | Viper-c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4.tar.gz Viper-c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4.zip |
attempt at making localization
This may or may not be how we actually do localization in the future,
however for now this seems doable. I will obviously need to look at how
we detect the language, as I think instead of relying on names like
"en-US" just have "en", so we don't have to symlink various editions of
English to the same file. But for now this is a draft, and the important
part of this is rather how the underlying localization works.
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