#include #include #include #include #include #include #include "vdf.h" #include "steam.h" #ifdef _WIN32 #include #include #endif /** * Returns a heap allocated path to the main steam directory * If a problem occurs returns NULL */ char* getSteamDir(void) { #if defined(__linux__) || defined(__FreeBSD__) char* home = getenv("HOME"); if (!home || !isDir(home)) return NULL; size_t len = strlen(home); #ifdef FLATPAK_DIR len += strlen(FLATPAK_DIR); #else len += strlen(STEAM_DIR); #endif char* path = malloc(len+1); strncpy(path, home, len); strncat(path, STEAM_DIR, len-strlen(path)); if (isDir(path)) return path; #ifdef FLATPAK_DIR strncpy(path, home, len); strncat(path, FLATPAK_DIR, len-strlen(path)); if (isDir(path)) return path; #endif free(path); #elif defined(_WIN32) size_t size = PATH_MAX; char* path = malloc(size+1); if (!path) return NULL; LSTATUS res = RegGetValueA(HKEY_LOCAL_MACHINE, REG_PATH, "InstallPath", RRF_RT_REG_SZ, NULL, path, (LPDWORD)&size); if (res == ERROR_SUCCESS && isDir(path)) return path; strncpy(path, STEAM_PGRM_64, size); path[size] = '\0'; if (isDir(path)) return path; strncpy(path, STEAM_PGRM_86, size); path[size] = '\0'; if (isDir(path)) return path; free(path); #else #error No Implementation #endif return NULL; } /** * Returns a heap allocated path to the sourcemod dirctory * If a problem occurs returns NULL */ char* getSourcemodDir(void) { char* steam = getSteamDir(); if (!steam) return NULL; steam = realloc(steam, strlen(steam) + strlen(OS_PATH_SEP) + strlen(SOURCEMOD_DIR) + 1); strcat(steam, OS_PATH_SEP); strcat(steam, SOURCEMOD_DIR); return steam; } char* getOpenFortressDir(void) { char* sm_dir = getSourcemodDir(); if (!sm_dir) return NULL; sm_dir = realloc(sm_dir, strlen(sm_dir) + strlen(OS_PATH_SEP) + strlen(OPEN_FORTRESS_DIR) + 1); strcat(sm_dir, OS_PATH_SEP); strcat(sm_dir, OPEN_FORTRESS_DIR); return sm_dir; } char* getAppInstallDir(const char* appid) { char* librayfolders = getSteamDir(); if (!librayfolders) return NULL; librayfolders = realloc(librayfolders, strlen(librayfolders) + strlen(OS_PATH_SEP) + strlen(STEAMAPPS) + strlen(OS_PATH_SEP) + strlen(LIBARYFOLDERS_VDF) + 1); strcat(librayfolders, OS_PATH_SEP); strcat(librayfolders, STEAMAPPS); strcat(librayfolders, OS_PATH_SEP); strcat(librayfolders, LIBARYFOLDERS_VDF); struct vdf_object* o = vdf_parse_file(librayfolders); free(librayfolders); char* sdkdir = NULL; if (o) { for (size_t i = 0; i < vdf_object_get_array_length(o); ++i) { struct vdf_object* library = vdf_object_index_array(o, i); struct vdf_object* apps = vdf_object_index_array_str(library, "apps"); if (vdf_object_index_array_str(apps, appid)) { char* manifest = malloc(strlen(appid) + strlen(STEAM_MANIFEST) + 1); sprintf(manifest, STEAM_MANIFEST, appid); struct vdf_object* path = vdf_object_index_array_str(library, "path"); size_t path_len = path->data.data_string.len + strlen(OS_PATH_SEP) + strlen(STEAMAPPS) + strlen(OS_PATH_SEP) + strlen(manifest) + 1; char* path_str = malloc(path_len); snprintf(path_str, path_len, "%s%s%s%s%s", vdf_object_get_string(path), OS_PATH_SEP, STEAMAPPS, OS_PATH_SEP, manifest); struct vdf_object* k = vdf_parse_file(path_str); free(path_str); if (k) { struct vdf_object* installdir = vdf_object_index_array_str(k, "installdir"); path_len = path->data.data_string.len + strlen(OS_PATH_SEP) + strlen(STEAMAPPS_COMMON) + strlen(OS_PATH_SEP) + installdir->data.data_string.len + 1; path_str = malloc(path_len); snprintf(path_str, path_len, "%s%s%s%s%s", vdf_object_get_string(path), OS_PATH_SEP, STEAMAPPS_COMMON, OS_PATH_SEP, vdf_object_get_string(installdir)); sdkdir = path_str; vdf_free_object(k); } free(manifest); } } vdf_free_object(o); } return sdkdir; } char* getSourceSDK2013MpDir(void) { return getAppInstallDir(SOURCESDK_APPID); } /** * function to fetch the PID of a running Steam process. * If none were found returns -1 */ long getSteamPID(void) { #if defined(__linux__) || defined(__FreeBSD__) #ifdef __FreeBSD__ // on FreeBSD /proc is not mounted by default if (!isDir("/proc")) return -1; #endif long pid; char buf[PATH_MAX]; struct dirent* ent; DIR* proc = opendir("/proc"); FILE* stat; if (proc) { while ((ent = readdir(proc)) != NULL) { long lpid = atol(ent->d_name); if (!lpid) continue; snprintf(buf, sizeof(buf), "/proc/%ld/stat", lpid); stat = fopen(buf, "r"); if (stat && (fscanf(stat, "%li (%[^)])", &pid, buf)) == 2) { if (!strcmp(buf, STEAM_PROC)) { fclose(stat); closedir(proc); return pid; } fclose(stat); } } closedir(proc); } #elif _WIN32 HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); PROCESSENTRY32 pe32 = {0}; pe32.dwSize = sizeof(PROCESSENTRY32); Process32First(hSnap,&pe32); while(Process32Next(hSnap,&pe32)) { if (!strcmp(pe32.szExeFile, STEAM_PROC)) return (long)pe32.th32ProcessID; } #else #error No Implementation #endif return -1; } #define STEAM_LAUNCH int runOpenFortress(char** args, size_t arg_count) { #ifdef STEAM_DIRECT_LAUNCH #if defined(__linux__) || defined(__FreeBSD__) // fork so we don't have to stay alive for the game if (fork()) return 0; #endif char* game = getSourceSDK2013MpDir(); if (!game) exit(0); char* of_dir = getOpenFortressDir(); if (!of_dir) { free(game); exit(0); } game = realloc(game, strlen(game) + strlen(OS_PATH_SEP) + strlen(HL2_EXE) + 1); strcat(game, OS_PATH_SEP); strcat(game, HL2_EXE); #if defined(__linux__) || defined(__FreeBSD__) // we need to be in the steam environment to get the right locales setenv("SteamEnv", "1", 1); #endif char** argv = malloc(sizeof(char*) * (arg_count + 6)); #ifdef _WIN32 size_t of_dir_len = strlen(of_dir); of_dir = realloc(of_dir, of_dir_len + 3); memmove(of_dir+1, of_dir, of_dir_len); of_dir[0] = '"'; of_dir[of_dir_len+1] = '"'; of_dir[of_dir_len+2] = '\0'; #endif argv[0] = game; argv[1] = "-game"; argv[2] = of_dir; argv[3] = "-secure"; argv[4] = "-steam"; for (size_t i = 0; i < arg_count; ++i) argv[5+i] = args[i]; argv[5+arg_count] = NULL; execv(game, argv); free(game); free(of_dir); exit(0); #else #ifdef STEAM_NAIVE_LAUNCH #ifdef _WIN32 return system("start steam://rungameid/11677091221058336806"); #else return system("xdg-open steam://rungameid/11677091221058336806"); #endif #else char* of_dir = getOpenFortressDir(); char* steam = getSteamDir(); steam = realloc(steam, strlen(steam) + strlen(OS_PATH_SEP) + strlen(STEAM_BIN) + 1); strcat(steam, OS_PATH_SEP); strcat(steam, STEAM_BIN); char** argv = malloc(sizeof(char*) * (arg_count + 8)); #ifdef _WIN32 size_t of_dir_len = strlen(of_dir); of_dir = realloc(of_dir, of_dir_len + 3); memmove(of_dir+1, of_dir, of_dir_len); of_dir[0] = '"'; of_dir[of_dir_len+1] = '"'; of_dir[of_dir_len+2] = '\0'; #endif argv[0] = steam; argv[1] = "-applaunch"; argv[2] = "243750"; argv[3] = "-game"; argv[4] = of_dir; argv[5] = "-secure"; argv[6] = "-steam"; for (size_t i = 0; i < arg_count; ++i) argv[7+i] = args[i]; argv[7+arg_count] = NULL; return execv(steam, argv); #endif #endif }