# Commands ### Opening the Console Commands are run on the console. To open it, press `` ` `` (the key above `TAB`).\ Note that this key generally only exists in this form on English keybords (ANSI US, ISO UK, ...). If you for example have a German keyboard you'll notice that this key is located left of `BACKSPACE` but won't open the console when you press it. To open your console you'll either have to switch to the English (US) layout **before** starting the game or rebinding the key to open console. To rebind it make sure neither Titanfall nor Northstar are running, then go to `My Documents\Respawn\Titanfall2\local\` and open `settings.cfg`.\ Look for the line containing `toggleconsole`, i.e. ``` bind "`" "toggleconsole" ``` and replace the `` ` `` key with your prefered key to open console. So if you want to open console with `F5`, change the line to ``` bind "F5" "toggleconsole" ``` {% hint style="info" %} In the future this keybind should hopefully be adjustable via `Controls > Settings > Key Binds` from within Titanfall.\ **Note** that if you're using the [Enhanced Menu Mod](https://github.com/taskinoz/Enhanced-Menu-Mod) this might already be the case {% endhint %} ## List of commands ### Northstar Commands Command|Description|Value -|-|- `ns_masterserver_hostname` | Masterserver URL |`https://northstar.tf` by default `ns_auth_allow_insecure` | Allows clients to connect without masterserver authorization | `0` / `1` `connect` | Directly connect to a Northstar gameserver |` :` ex: `localhost:37015` `reload_mods`|Reload mods| `ns_disallowed_tacticals` | String list of disallowed tactical abilities|example: `"mp_ability_grapple,mp_ability_heal"` `ns_disallowed_tactical_replacement` | Name of optional replacement ability for disallowed tacticals | ex: `"mp_ability_grapple"` `give mp_weapon_peacekraber` | Gives you peacekraber | `r_latencyflex`|Enables [LatencyFleX](playing-on-linux#latencyflex) (Linux-only, enabled by default)| `0` / `1` ### Server commands | Variable | Description | Default | |---------------------------------------------|-----------------------------------------------------------------------|---------| | `sv_cheats` | Wether players can use cheat commands (i.e. noclip) . | 0 | | `sv_AllWaysSupportsSaveRestore` | | 0 | | `sv_allTicksFinal` | | 0 | | `sv_allowSendTableTransmitToClients` | | 1 | | `sv_alltalk` | Wether both teams can talk to each other over voice chat. | 0 | | `sv_balanceTeams` | Wether the server will attempt to keep teams balanced between rounds. | 1 | | `sv_bounds_show_errors` | | 0 | | `sv_clampPlayerFrameTime` | | 0 | | `sv_clockcorrection` | | 1 | | `sv_clockcorrection_msecs` | | 75 | | `sv_compressPlaylists` | | 1 | | `sv_connectingClientDelay` | | 3 | | `sv_debug_deferred_trace` | | 0 | | `sv_debug_deferred_trace_overlay` | | 0 | | `sv_debug_prop_send` | | 0 | | `sv_debugmanualmode` | | 0 | | `sv_disconnectOnTooManySnapshotFrames` | | 1 | | `sv_dumpstringtables` | | 0 | | `sv_earlyPersistenceRead` | | 0 | | `sv_edgefriction` | | 2 | | `sv_everyThirdTick` | | 0 | | `sv_extra_client_connect_time` | | 60 | | `sv_gravity` | The amount of gravity the server has. | 750 | | `sv_hibernate_ms` | | 5 | | `sv_hibernate_ms_vgui` | | 5 | | `sv_hibernate_postgame_delay` | | 5 | | `sv_hibernate_when_empty` | Wether the server should hibernate when empty. | 0 | | `sv_instancebaselines` | | 1 | | `sv_kickPlayersTooFarInFuture` | Wether to kick players whose internal time is too far in the future. | 1 | | `sv_lerpAnims` | | 1 | | `sv_lobbyType` | | 1 | | `sv_massreport` | | 0 | | `sv_maxUserCmdsPerPlayerPerFrame` | | 10 | | `sv_max_prop_data_dwords_lobby` | | 100000 | | `sv_max_prop_data_dwords_multiplayer` | | 125000 | | `sv_max_prop_data_dwords_singleplayer` | | 300000 | | `sv_max_props_lobby` | | 50000 | | `sv_max_props_multiplayer` | | 75000 | | `sv_max_props_singleplayer` | | 200000 | | `sv_max_snapshots_lobby` | | 100 | | `sv_max_snapshots_multiplayer` | | 300 | | `sv_max_snapshots_singleplayer` | | 10 | | `sv_maxclientframes` | | 300 | | `sv_maxrate` | | 0 | | `sv_maxroutable` | | 1200 | | `sv_maxupdaterate` | | 60 | | `sv_minrate` | | 128000 | | `sv_minupdaterate` | | 20 | | `sv_noclipaccelerate` | The amount of acceleration in noclip. | 10000 | | `sv_noclipduringpause` | Wether to noclip during server pause. | 0 | | `sv_noclipspeed` | The speed for noclip. | 5 | | `sv_normalSimulationCommandThreshold` | | 3 | | `sv_parallel_sendsnapshot` | | 1 | | `sv_partyDediOnly` | | 0 | | `sv_pausable` | | 0 | | `sv_physics_maxvelocity` | | 4000.0 | | `sv_playerNameAppendCheater` | | 1 | | `sv_playerSimTimeBuffer` | | 0 | | `sv_precacheinfo` | | | | `sv_printClockCorrections` | | 0 | | `sv_printClockTiming` | | 0 | | `sv_props_funnel_into_portals` | | 1 | | `sv_props_funnel_into_portals_deceleration` | | 2.0f | | `sv_querylimit_per_sec` | | 10 | | `sv_quota_stringcmdspersecond` | | 60 | | `sv_rcon_banpenalty` | | 0 | | `sv_rcon_log` | Wether to log RCON commands. | 1 | | `sv_rcon_maxfailures` | | 10 | | `sv_rcon_minfailures` | | 5 | | `sv_rcon_minfailuretime` | | 30 | | `sv_regeneration_wait_time` | | 20.0 | | `sv_rejectClientConnects` | | 0 | | `sv_rejectConnections` | | 0 | | `sv_robust_explosions` | | 1 | | `sv_scarySnapDeltaPrints` | | 50 | | `sv_screenShake_enabled` | | 1 | | `sv_script_think_interval` | | 0.1 | | `sv_sendPlaylists` | | 1 | | `sv_separate_freq_change_prop_send` | | 1 | | `sv_shiftPlayerSimTimeBackwards` | | 1 | | `sv_showClientTickCmds` | | 0 | | `sv_showLargeSnapshotSize` | | 10000 | | `sv_showLargeSnapshots` | | 0 | | `sv_showUserCmds` | | 0 | | `sv_show_placement_help_in_preview` | | 0 | | `sv_showents` | | 0 | | `sv_showfiredbullets` | | 0 | | `sv_showhitboxes` | | -1 | | `sv_showlagcompensation` | | 0 | | `sv_shutdown` | Shuts down the server. | | | `sv_single_core_dedi` | | 0 | | `sv_skyname` | | | | `sv_soundscape_printdebuginfo` | | | | `sv_specaccelerate` | | 1000.0 | | `sv_specnoclip` | | 1 | | `sv_specspeed` | | 5 | | `sv_stats` | | 1 | | `sv_stressbots` | | 1 | | `sv_strugglecheck` | | 1.016 | | `sv_teststepsimulation` | | 0 | | `sv_thinktimecheck` | | 0 | | `sv_threaded_post_process_ai` | | 1 | | `sv_threaded_post_process_players` | | 1 | | `sv_turbophysics` | | 1 | | `sv_turbophysics_player` | | 1 | | `sv_unnecessaryConnectDelay` | | 60 | | `sv_updaterate_mp` | | 20 | | `sv_updaterate_sp` | | 20 | | `sv_useReputation` | | 1 | | `sv_use_edgefriction` | | 1 | | `sv_usercmd_before_entities` | | 1 | | `sv_usercmd_fairness_dediOnly` | | 0 | | `sv_usercmd_max_queued` | | 40 | | `sv_usercmd_num_per_iteration` | | 1 | | `sv_usercmd_shuffle_players` | | 1 | | `sv_visiblemaxplayers` | | -1 | | `sv_visualizetraces` | | 0 | | `sv_visualizetraces_duration` | | 0.5 | | `sv_voiceDebug` | | 0 | | `sv_voiceEcho` | | 0 | | `sv_voiceenable` | | 1 | | `sv_warnAboutCmdNumJumps` | | 20 | | `sv_weapon_despawn_time` | | 90 | | `sv_writeSendTableStreamFile` | | | ### Useful dev scripts |Command|Result| |-|-| |`script CreateTitanForPlayerAndHotdrop( GetPlayerArray()[0], GetTitanReplacementPoint( GetPlayerArray()[0], false ) )`|Sets your titan as available to call for Titanfall| |`script ForcePilotToBecomeTitan( GetPlayerArray()[0] )`|Transforms you into a titan|