From 828656a8bee8ade01a5e40ad62ac05401016d890 Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Tue, 19 Sep 2023 13:10:36 +0100 Subject: Document `player_force_respawn` (#221) Documents the `player_force_respawn` convar. --- docs/hosting-a-server-with-northstar/server-settings/playlistvar.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/hosting-a-server-with-northstar/server-settings/playlistvar.md b/docs/hosting-a-server-with-northstar/server-settings/playlistvar.md index 13d177d..1bbac9e 100644 --- a/docs/hosting-a-server-with-northstar/server-settings/playlistvar.md +++ b/docs/hosting-a-server-with-northstar/server-settings/playlistvar.md @@ -27,6 +27,7 @@ Example: `+setplaylistvaroverrides "run_epilogue 0 featured_mode_amped_tacticals | `classic_rodeo` | `0-1` | | | | `classic_mp` | `0-1` | `1` | Enables intro dropship | | `fp_embark_enabled` | | | First person embark and terminations | +| `player_force_respawn` | `int` | `5` | Forces players to respawn after the respawn button has been shown for x seconds. `-1` to disable forced respawning. | | `promode_enable` | `0-1` | `0` | | | `riff_floorislava` | `0-1` | `0` | Covers the whole map with deadly electric smoke | | `featured_mode_all_holopilot` | `0-1` | `0` | | -- cgit v1.2.3