From dc549ab9db032fbef9a3c2316443c30fde081f22 Mon Sep 17 00:00:00 2001 From: Cyn <70904206+CooldudePUGS@users.noreply.github.com> Date: Fri, 21 Jul 2023 10:58:07 -0700 Subject: Add `dedi_sendPrintsToClient` to server convars (#184) --- docs/hosting-a-server-with-northstar/dedicated-server/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/hosting-a-server-with-northstar/dedicated-server/README.md b/docs/hosting-a-server-with-northstar/dedicated-server/README.md index cb918c3..ebc9c0f 100644 --- a/docs/hosting-a-server-with-northstar/dedicated-server/README.md +++ b/docs/hosting-a-server-with-northstar/dedicated-server/README.md @@ -140,6 +140,7 @@ They allow the server admin to set server's properties like the name, port, and | `sv_updaterate_mp` | The maximum number of times per second your server will send information to connected players, if a player's cl\_updaterate\_mp value is lower than this, their rate will be limited to it | `20` | `int` | | `sv_max_snapshots_multiplayer` | The number of snapshots stored locally for use in replays, this should be set to sv\_updaterate\_mp \* 15 | `300` | `int` | | `host_skip_client_dll_crc` | Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods | `1` | `0-1` | +| `dedi_sendPrintsToClient` | Whether the dedicated server should forward all logs to connected clients, which is useful for testing/debugging on a dedicated server. If `-1`, send no prints to clients. If `0`, send prints to the first client connected only. If `1`, send prints to all clients | `-1` | `-1-1` | ## Gamemodes -- cgit v1.2.3