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global function GamemodeTdm_Init
global function RateSpawnpoints_Directional
void function GamemodeTdm_Init()
{
AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
ScoreEvent_SetupEarnMeterValuesForMixedModes()
SetTimeoutWinnerDecisionFunc( CheckScoreForDraw )
}
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
{
if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() || GetGameState() != eGameState.Playing )
AddTeamScore( attacker.GetTeam(), 1 )
}
void function RateSpawnpoints_Directional( int checkclass, array<entity> spawnpoints, int team, entity player )
{
// temp
RateSpawnpoints_Generic( checkclass, spawnpoints, team, player )
}
int function CheckScoreForDraw()
{
if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA))
return TEAM_IMC
else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC))
return TEAM_MILITIA
return TEAM_UNASSIGNED
}
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