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global function Melee_Init
//global function CodeCallback_NPCMeleeChargedPlayerOrNPC
global function CodeCallback_OnMeleeKilled
global function EnablePlantingOnEntity
void function Melee_Init()
{
MeleeShared_Init()
}
//File is pretty sparse for now. In all honesty a lot of existing functionality in _melee_shared should
//belong here instead, but we'll wait until we try to do prediction (which requires running the same code
//on client and server) before we try to split up functionality in the different script files any better.
/*
void function CodeCallback_NPCMeleeChargedPlayerOrNPC( entity ent, var damageInfo )
{
vector damageForce = DamageInfo_GetDamageForce( damageInfo )
if ( DamageInfo_GetDamage( damageInfo ) > 0 )
{
vector dmgVelocity = damageForce
dmgVelocity.z *= 0.25
const float maxAdditionalVelocity = 1200.0
if ( LengthSqr( dmgVelocity ) > ( maxAdditionalVelocity * maxAdditionalVelocity ) )
{
dmgVelocity = Normalize( dmgVelocity )
dmgVelocity *= maxAdditionalVelocity
}
ent.SetVelocity( ent.GetVelocity() + dmgVelocity )
}
}
*/
void function CodeCallback_OnMeleeKilled( entity target )
{
if ( !IsAlive( target ) )
return
target.ClearInvulnerable()
int damageSourceId
if ( target.IsTitan() )
{
// I don't think this branch ever gets hit. Titan executions do something else.
damageSourceId = eDamageSourceId.titan_execution
}
else
{
damageSourceId = eDamageSourceId.human_execution
}
entity attacker
if ( IsValid( target.e.syncedMeleeAttacker ) )
{
attacker = target.e.syncedMeleeAttacker
}
else if ( IsValid( target.e.lastSyncedMeleeAttacker ) )
{
attacker = target.e.lastSyncedMeleeAttacker
}
else
{
attacker = null
}
int damageAmount = target.GetMaxHealth() + 1
target.TakeDamage( damageAmount , attacker, attacker, { forceKill = true, damageType = DMG_MELEE_EXECUTION, damageSourceId = damageSourceId, scriptType = DF_NO_INDICATOR } )
}
void function EnablePlantingOnEntity( entity titan )
{
entity parentEnt = titan.GetParent()
if ( parentEnt == null )
return
if ( titan.GetGroundEntity() && titan.GetGroundEntity().HasPusherRootParent() )
return
titan.ClearParent()
PutEntityInSafeSpot( titan, parentEnt, null, parentEnt.GetOrigin(), titan.GetOrigin() )
titan.Anim_EnablePlanting()
}
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