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global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
// there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
// Load Frontier Defense Data
if(GameRules_GetGameMode()=="fd")
initFrontierDefenseData()
}
void function TrimBadTitanStartSpawns( entity spawn )
{
vector comparisonOrigin
if ( spawn.GetTeam() == TEAM_IMC )
comparisonOrigin = < -2144, -4944, 1999.7 >
else
comparisonOrigin = < 11026.8, -5163.18, 1885.64 >
if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
spawn.Destroy()
}
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