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global function SpectreRack_Init
global function IsStalkerRack
global function SpawnFromStalkerRack
global function AddSpectreRackCallback
global function GetSpectreRackFromEnt
global function SetupSpectreRack
global function SpectreRackActivationEffects
global function TrackFriendlySpectre
const FX_GREEN_GLOW = $"P_spectre_rack_glow_idle"
const WARNING_LIGHT_BLINK = $"warning_light_orange_blink"
const SPECTRE_RACK_ACHIEVEMENT_COUNT = 6
global struct SpectreRackSpectre
{
string attachName
entity dummyModel
entity glowFX
entity spawner
}
global struct SpectreRack
{
entity rackEnt
array<SpectreRackSpectre> spectreRackSpectres
}
struct
{
int playersSpectreArrayIdx
array<string> spectreRackTypes
array<SpectreRack> spectreRacks
array<void functionref( entity, entity )> callbackFuncs
} file
void function AddSpectreRackCallback( void functionref( entity, entity ) func )
{
Assert( !file.callbackFuncs.contains( func ) )
file.callbackFuncs.append( func )
}
void function SpectreRack_Init()
{
if ( reloadingScripts )
return
file.spectreRackTypes.append( "npc_spectre_rack_wall" )
file.spectreRackTypes.append( "npc_spectre_rack_multi" )
file.spectreRackTypes.append( "npc_spectre_rack_triple" )
//file.spectreRackTypes.append( "npc_spectre_rack_portable" )
//file.spectreRackTypes.append( "npc_spectre_rack_palette" )
PrecacheParticleSystem( FX_GREEN_GLOW )
PrecacheParticleSystem( WARNING_LIGHT_BLINK )
foreach ( string rackType in file.spectreRackTypes )
{
AddSpawnCallbackEditorClass( "prop_dynamic", rackType, SetupSpectreRack )
}
if ( IsSingleplayer() )
{
file.playersSpectreArrayIdx = CreateScriptManagedEntArray()
AddSpectreRackCallback( TrySpectreAchievement )
}
}
bool function IsStalkerRack( entity ent )
{
if ( !ent.HasKey( "editorclass" ) )
return false
string editorclass = ent.GetValueForKey( "editorclass" )
return file.spectreRackTypes.contains( editorclass )
}
void function SetupSpectreRack( entity rack )
{
SpectreRack spectreRack
spectreRack.rackEnt = rack
// Get attach point info from the model being used
while( true )
{
int attachIndex = spectreRack.spectreRackSpectres.len() + 1
string attachment = "spectre_attach_" + attachIndex
int id = rack.LookupAttachment( attachment )
if ( id == 0 )
break
SpectreRackSpectre spectreRackSpectre
spectreRackSpectre.attachName = attachment
spectreRack.spectreRackSpectres.append( spectreRackSpectre )
}
// Get linked spawner
array<entity> linkedEnts = rack.GetLinkEntArray()
int spawnerCount = 0
foreach ( index, ent in linkedEnts )
{
if ( IsSpawner( ent ) )
{
spectreRack.spectreRackSpectres[index].spawner = ent
spawnerCount++
}
}
Assert( spawnerCount == spectreRack.spectreRackSpectres.len(), "Spectre rack " + rack + " at: " + rack.GetOrigin() + " " + rack.GetValueForKey( "editorclass" ) + " must link to exactly " + spectreRack.spectreRackSpectres.len() + " spawner" )
// Create dummy spectre models to idle on the rack
foreach ( spectreRackSpectre in spectreRack.spectreRackSpectres )
{
int attachID = rack.LookupAttachment( spectreRackSpectre.attachName )
vector origin = rack.GetAttachmentOrigin( attachID )
vector angles = rack.GetAttachmentAngles( attachID )
var spawnerKeyValues = spectreRackSpectre.spawner.GetSpawnEntityKeyValues()
expect table( spawnerKeyValues )
asset model = spectreRackSpectre.spawner.GetSpawnerModelName()
int skin
if ( "skin" in spawnerKeyValues )
{
skin = int( spawnerKeyValues.skin )
}
string idleAnim = GetIdleAnimForSpawner( spectreRackSpectre.spawner )
entity dummySpectre = CreatePropDynamic( model, origin, angles )
dummySpectre.SetSkin( skin )
dummySpectre.SetParent( rack, spectreRackSpectre.attachName )
thread PlayAnimTeleport( dummySpectre, idleAnim, rack, spectreRackSpectre.attachName )
spectreRackSpectre.dummyModel = dummySpectre
}
// Create effects on the rack
if ( !rack.HasKey( "DisableStatusLights" ) || rack.GetValueForKey( "DisableStatusLights" ) == "0" )
SpectreRackCreateFx( spectreRack, FX_GREEN_GLOW )
file.spectreRacks.append( spectreRack )
}
void function SpawnFromStalkerRack( entity rack, entity activator = null )
{
Assert( IsNewThread(), "Must be threaded off." )
SpectreRack spectreRack = GetSpectreRackFromEnt( rack )
Assert( IsValid( spectreRack.rackEnt ) )
thread SpectreRackActivationEffects( spectreRack )
thread SpectreRackActivationSpawners( spectreRack, activator )
if ( IsValid( activator ) && activator.IsPlayer() )
UnlockAchievement( activator, achievements.HACK_STALKERS )
}
void function SpectreRackActivationEffects( SpectreRack spectreRack )
{
EndSignal( spectreRack, "OnDestroy" )
EndSignal( spectreRack.rackEnt, "OnDestroy" )
OnThreadEnd
(
function() : ( spectreRack )
{
if ( IsValid( spectreRack ) )
SpectreRackDestroyFx( spectreRack )
}
)
EmitSoundAtPosition( TEAM_UNASSIGNED, spectreRack.rackEnt.GetOrigin() + Vector( 0, 0, 72), "colony_spectre_initialize_beep" )
EmitSoundAtPosition( TEAM_UNASSIGNED, spectreRack.rackEnt.GetOrigin() + Vector( 0, 0, 72), "corporate_spectrerack_activate" )
SpectreRackDestroyFx( spectreRack )
SpectreRackCreateFx( spectreRack, WARNING_LIGHT_BLINK )
// Let the flash FX linger a bit longer, then the thread end will kill the fx
wait 6
}
void function SpectreRackActivationSpawners( SpectreRack spectreRack, entity activator = null )
{
EndSignal( spectreRack, "OnDestroy" )
EndSignal( spectreRack.rackEnt, "OnDestroy" )
array<int> spawnOrder
for ( int i = 0 ; i < spectreRack.spectreRackSpectres.len() ; i++ )
{
spawnOrder.append(i)
}
spawnOrder.randomize()
foreach ( int index in spawnOrder )
{
thread SpectreRackReleaseSpectre( spectreRack, index, activator )
wait RandomFloatRange( 0.0, 0.25 )
}
}
void function SpectreRackReleaseSpectre( SpectreRack spectreRack, int index, entity activator = null )
{
SpectreRackSpectre spectreRackSpectre = spectreRack.spectreRackSpectres[ index ]
if ( !IsValid( spectreRackSpectre.dummyModel ) )
return
entity rackEnt = spectreRack.rackEnt
entity dummy = spectreRackSpectre.dummyModel
Assert( IsValid ( dummy ) )
entity spawner = spectreRackSpectre.spawner
Assert( IsValid ( spawner ) )
EndSignal( spectreRackSpectre, "OnDestroy" )
EndSignal( rackEnt, "OnDestroy" )
var spawnerKeyValues = spawner.GetSpawnEntityKeyValues()
expect table( spawnerKeyValues )
if ( "script_delay" in spawnerKeyValues )
{
float delay = float( spawnerKeyValues.script_delay )
wait delay
}
if ( IsValid( dummy ) )
dummy.Destroy()
entity spectre = spawner.SpawnEntity()
DispatchSpawn( spectre )
spectre.ContextAction_SetBusy()
if ( IsValid( activator ) )
{
SetTeam( spectre, activator.GetTeam() )
//spectre.DisableBehavior( "Assault" )
/*
if ( activator.IsPlayer() )
{
NPCFollowsPlayer( spectre, activator )
}
else if ( activator.IsNPC() )
{
NPCFollowsNPC( spectre, activator )
}
*/
}
string deployAnim = GetDeployAnimForSpawner( spectreRackSpectre.spawner )
string idleAnim = GetIdleAnimForSpawner( spectreRackSpectre.spawner )
EndSignal( spectre, "OnDeath" )
string attachment = spectreRackSpectre.attachName
spectre.SetParent( rackEnt, attachment )
thread PlayAnimTeleport( spectre, idleAnim, rackEnt, attachment )
if ( CoinFlip() )
EmitSoundOnEntity( spectre, "diag_stalker_generic" )
spectre.SetNoTarget( true )
waitthread PlayAnim( spectre, deployAnim, rackEnt, attachment )
spectre.ClearParent()
float yaw = spectre.GetAngles().y
spectre.SetAngles( <0,yaw,0> )//spectres released on moving platforms angle correctly
foreach ( func in file.callbackFuncs )
{
thread func( spectre, activator )
}
spectre.SetTitle( spectre.GetSettingTitle() )
Highlight_SetFriendlyHighlight( spectre, "sp_friendly_pilot" )
ShowName( spectre )
wait 1
spectre.SetNoTarget( false )
spectre.ContextAction_ClearBusy()
}
void function SpectreRackCreateFx( SpectreRack spectreRack, asset fxName )
{
for ( int i = 0 ; i < spectreRack.spectreRackSpectres.len() ; i++ )
{
string attachment = "glow_" + i
int id = spectreRack.rackEnt.LookupAttachment( attachment )
Assert( id != 0, "Missing attachment \"" + attachment + "\" in model " + spectreRack.rackEnt.GetModelName() )
entity fx = PlayLoopFXOnEntity( fxName, spectreRack.rackEnt, attachment )
Assert( !IsValid( spectreRack.spectreRackSpectres[i].glowFX ) )
spectreRack.spectreRackSpectres[i].glowFX = fx
}
}
void function SpectreRackDestroyFx( SpectreRack spectreRack )
{
foreach ( spectreRackSpectre in spectreRack.spectreRackSpectres )
{
entity fx = spectreRackSpectre.glowFX
if ( !IsValid_ThisFrame( fx ) )
continue
fx.ClearParent()
fx.Destroy()
}
}
SpectreRack function GetSpectreRackFromEnt( entity rack )
{
// Get the spectre rack struct from the placed entity
foreach ( SpectreRack rackStruct in file.spectreRacks )
{
if ( rackStruct.rackEnt == rack )
return rackStruct
}
SpectreRack rackStruct
return rackStruct
}
string function GetIdleAnimForSpawner( entity spawner )
{
string idleAnim
string spawnClassName = GetEditorClass( spawner )
if ( spawnClassName == "" )
spawnClassName = spawner.GetSpawnEntityClassName()
switch( spawnClassName )
{
case "npc_stalker":
case "npc_stalker_zombie":
case "npc_stalker_zombie_mossy":
idleAnim = "st_medbay_idle_armed"
break
case "npc_spectre":
idleAnim = "sp_med_bay_dropidle_A"
break
default:
idleAnim = "st_medbay_idle_armed"
break
}
return idleAnim
}
string function GetDeployAnimForSpawner( entity spawner )
{
string deployAnim
string spawnClassName = GetEditorClass( spawner )
if ( spawnClassName == "" )
spawnClassName = spawner.GetSpawnEntityClassName()
switch( spawnClassName )
{
case "npc_stalker":
case "npc_stalker_zombie":
case "npc_stalker_zombie_mossy":
deployAnim = "st_medbay_drop_armed"
break
case "npc_spectre_suicide":
deployAnim = "sp_med_bay_drop_unarmed"
break
case "npc_spectre":
deployAnim = "sp_med_bay_drop_A"
break
default:
deployAnim = "st_medbay_drop_armed"
break
}
return deployAnim
}
void function TrySpectreAchievement( entity npc, entity activator )
{
if ( !IsValid( activator ) )
return
if ( !activator.IsPlayer() )
return
TrackFriendlySpectre( npc, activator )
}
void function TrackFriendlySpectre( entity npc, entity player )
{
if ( player.GetTeam() != npc.GetTeam() )
return
if ( IsStalker( npc ) )
AddToScriptManagedEntArray( file.playersSpectreArrayIdx, npc )
else
return
printt( "Achievment tracking stalker: " + GetScriptManagedEntArrayLen( file.playersSpectreArrayIdx ) )
if ( GetScriptManagedEntArrayLen( file.playersSpectreArrayIdx ) >= SPECTRE_RACK_ACHIEVEMENT_COUNT )
{
UnlockAchievement( player, achievements.HACK_ROBOTS )
}
}
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