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global function BattleChatter_Init
global function PlayBattleChatterLine
global function TryPlayWeaponBattleChatterLine
void function BattleChatter_Init()
{
AddCallback_OnPlayerGetsNewPilotLoadout( UpdatePlayerVoiceIndex )
}
void function PlayBattleChatterLine( entity player, string conversationType )
{
int conversationIndex = GetConversationIndex( conversationType )
foreach( entity otherPlayer in GetPlayerArray() )
if ( ShouldPlayBattleChatter( conversationType, otherPlayer, player ) && player != otherPlayer )
Remote_CallFunction_Replay( otherPlayer, "ServerCallback_PlayBattleChatter", conversationIndex, player.GetEncodedEHandle() )
}
void function TryPlayWeaponBattleChatterLine( entity player, entity weapon )
{
var chatterEvent = weapon.GetWeaponInfoFileKeyField( "battle_chatter_event" )
if ( chatterEvent == null )
return
expect string( chatterEvent )
PlayBattleChatterLine( player, chatterEvent )
}
void function UpdatePlayerVoiceIndex( entity player, PilotLoadoutDef voiceIndex )
{
if ( IsPlayerFemale( player ) )
{
if ( player.IsMechanical() )
player.SetPlayerNetInt( "battleChatterVoiceIndex", SelectRandomAndroidFemaleBattleChatterVoice() )
else
player.SetPlayerNetInt( "battleChatterVoiceIndex", SelectRandomFemaleBattleChatterVoice() )
}
else
{
if ( player.IsMechanical() )
player.SetPlayerNetInt( "battleChatterVoiceIndex", SelectRandomAndroidMaleBattleChatterVoice() )
else
player.SetPlayerNetInt( "battleChatterVoiceIndex", SelectRandomMaleBattleChatterVoice() )
}
}
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