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global function BattleChatter_Init
global function PlayBattleChatterLine
global function TryPlayWeaponBattleChatterLine
void function BattleChatter_Init()
{
//ShBattleChatter_Init()
}
void function PlayBattleChatterLine( entity player, string conversationType )
{
foreach( entity otherPlayer in GetPlayerArray() )
if ( ShouldPlayBattleChatter( conversationType, otherPlayer, player ) && player != otherPlayer )
Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_PlayBattleChatter", GetConversationIndex( conversationType ), player.GetEncodedEHandle() )
}
void function TryPlayWeaponBattleChatterLine( entity player, entity weapon )
{
var chatterEvent = weapon.GetWeaponInfoFileKeyField( "battle_chatter_event" )
if ( chatterEvent == null )
return
expect string( chatterEvent )
PlayBattleChatterLine( player, chatterEvent )
}
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