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global function SpawnHarvester
global function generateBeamFX
global function generateShieldFX
global struct HarvesterStruct {
entity harvester
entity particleBeam
entity particleShield
entity rings
float lastDamage
bool shieldBoost
}
HarvesterStruct function SpawnHarvester(vector origin,vector angles,int health,int shieldHealth,int team)
{
entity harvester = CreateEntity( "prop_script" )
harvester.SetValueForModelKey( $"models/props/generator_coop/generator_coop.mdl" )
harvester.SetOrigin( origin )
harvester.SetAngles( angles )
harvester.kv.solid = SOLID_VPHYSICS
harvester.SetMaxHealth(health)
harvester.SetHealth(health)
harvester.SetShieldHealthMax(shieldHealth)
harvester.SetShieldHealth(shieldHealth)
SetTeam(harvester,team)
DispatchSpawn( harvester )
SetGlobalNetEnt("FD_activeHarvester",harvester)
// entity blackbox = CreatePropDynamic(MODEL_HARVESTER_TOWER_COLLISION,info_target.GetOrigin(),info_target.GetAngles(),6)
// blackbox.Hide()
// blackbox.kv.CollisionGroup = TRACE_COLLISION_GROUP_PLAYER
entity rings = CreatePropDynamic(MODEL_HARVESTER_TOWER_RINGS,origin,angles,6)
thread PlayAnim( rings, "generator_cycle_fast" )
HarvesterStruct ret
ret.harvester = harvester
ret.lastDamage = Time()
ret.rings = rings
return ret
}
HarvesterStruct function generateBeamFX(HarvesterStruct harvester)
{
entity Harvester_Beam = StartParticleEffectOnEntity_ReturnEntity(harvester.harvester,GetParticleSystemIndex(FX_HARVESTER_BEAM),FX_PATTACH_ABSORIGIN_FOLLOW,0)
EffectSetControlPointVector( Harvester_Beam, 1, GetShieldTriLerpColor(0.0) )
harvester.particleBeam = Harvester_Beam
return harvester
}
HarvesterStruct function generateShieldFX(HarvesterStruct harvester)
{
entity Harvester_Shield = StartParticleEffectOnEntity_ReturnEntity(harvester.harvester,GetParticleSystemIndex(FX_HARVESTER_OVERSHIELD),FX_PATTACH_ABSORIGIN_FOLLOW,0)
EffectSetControlPointVector( Harvester_Shield, 1, GetShieldTriLerpColor(0.0) )
harvester.particleShield = Harvester_Shield
return harvester
}
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