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#base "npc_titan_stryder.txt"
npc_titan_stryder_leadwall
{
title #NPC_TITAN_STRYDER_LEADWALL
WeaponCapacity "FromLoadout"
npc_titan_player_settings "titan_stryder_leadwall"
BehaviorSelector "behavior_titan_shotgun"
MeleeDamageMinHeavyArmor 750
MeleeDamageMaxHeavyArmor 750
chaseStopDist 200
chaseStopDistHeavyArmor 750
chaseTryRunningDodgeWhenAimedAtMinDist 700
circleStrafeDist 700
circleStrafeAngleIncrement 35
dodgePeriod 12 [$sp] // Don't dodge more than maxDodgePerPeriod within this time
maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod
dodgePeriod 12 [$mp] // Don't dodge more than maxDodgePerPeriod within this time
maxDodgePerPeriod 2 [$mp] // Don't dodge more than this many times in dodgePeriod
evasiveCombatHealthChangeRateDiff -350
aggresiveCombatHealthChangeRateDiff 50
//evasiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp
//evasiveCombatHealthSegmentPct 0.4 [$sp] // if my segment is down to 40% be evasive
//aggressiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp
//aggressiveCombatHealthSegmentPct 0.5 [$sp] // if enemy segement is down to 50% be aggressive
DefaultModelName "models/titans/light/titan_light_locust.mdl" [$mp]
DefaultModelName "models/titans/light/sp_titan_light_locust.mdl" [$sp]
aggressiveCombatTotalHealthDiffPct 0.2 // if my health+shield - enemy heatlh+shield is > 40% of my max health+shield
footstep_type "ronin"
}
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