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npc_pilot_elite_assassin
{
HullType "HULL_HUMAN"
AIClass pilot_assassin
BodyType human
ArmorType normal
smartAmmoLockAttachmentName0 CHESTFOCUS
TraverseAnimType spectre
title #NPC_PILOT_ELITE_ASSASSIN
BaseClass "npc_pilot_elite"
DefaultModelName "models/Robots/spectre/spectre_ninja.mdl"
DefaultWeapon "mp_weapon_r97"
BehaviorSelector "behavior_pilot_elite"
Health 1500
FOV_Vert_Offset 0
FOV_Near_Dist 150 // distance at which we transition between near and far FOV values
FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
FOV_Idle_Near_Horz 130
FOV_Idle_Near_Vert 180
FOV_Idle_Far_Horz 60
FOV_Idle_Far_Vert 60
FOV_Alert_Near_Horz 130
FOV_Alert_Near_Vert 180
FOV_Alert_Far_Horz 60
FOV_Alert_Far_Vert 60
FOV_Combat_Near_Horz 180
FOV_Combat_Near_Vert 180
FOV_Combat_Far_Horz 130
FOV_Combat_Far_Vert 100
YawSpeed 30
MoveYawSpeed 30
AimAngularSpeed 20
aimassist_adspull_centerAttachmentName "CHESTFOCUS"
aimassist_adspull_centerRadius 11.0
aimassist_adspull_headshotAttachmentName "HEADSHOT"
aimassist_adspull_headshotRadius 13.0
MeleeDamageMin 70
MeleeDamageMax 80
MeleeDamageRadius 32
MeleeRange 80
MeleeCosAngleRange 0.2
MeleeChargeRange 220
MeleeChargeDamageMin 180
MeleeChargeDamageMax 200
MeleeChargeDamageRadius 70
meleeInterval 0
meleeChargeInterval 3
meleeImpactEffectTable "melee_spectre"
blockPeriod 7
maxBlockPerPeriod 3
dodgePeriod 4 // Don't dodge more than maxDodgePerPeriod within this time
maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod
minConsecutiveDodgeTime 1.5
dodgeForwardThreshold 800
dodgeBackwardThreshold 0
StrafeDodgeDamage 300
circleStrafeDist 400
chaseStopDist 16
chaseStopDistHeavyArmor 250
tauntInterval 60
MinStartMoveDist 100
MaxArrivalDist 150
MinForceWalkDist 150
leechMaxDist 0
showFriendlyIcon 1
decloakOnShoot 1
meleeable 1
magneticRange 125
}
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