blob: f400d2c5f47a64c729dd960605e7819358337068 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
npc_drone_worker
{
HullType "HULL_SMALL"
AIClass flyingdrone
BodyType flyingdrone
SmartAmmoLockType any
marvin_type "marvin_type_drone"
drone_type "drone_type_marvin"
BaseClass "npc_drone"
nonCombatAI 1
BehaviorSelector "behavior_drone"
title #NPC_DRONE_WORKER
Health 20 [$sp]
Health 20 [$mp]
//leechAnimSet flyingdrone
//onLeechFuncName DroneOnLeeched
//leechAnimTag HIJACK
//leechDataKnifeTag KNIFE
leechMaxDist 0
DefaultModelName "models/robots/aerial_unmanned_worker/aerial_unmanned_worker.mdl"
FOV_Vert_Offset 0
FOV_Near_Dist 500 // use near values up to this distance
FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical
FOV_Idle_Near_Horz 130
FOV_Idle_Near_Vert 180
FOV_Idle_Far_Horz 60
FOV_Idle_Far_Vert 60
FOV_Alert_Near_Horz 130
FOV_Alert_Near_Vert 180
FOV_Alert_Far_Horz 60
FOV_Alert_Far_Vert 60
FOV_Combat_Near_Horz 160
FOV_Combat_Near_Vert 180
FOV_Combat_Far_Horz 130
FOV_Combat_Far_Vert 60
aimassist_adspull_centerAttachmentName "CHESTFOCUS"
aimassist_adspull_centerRadius 11.0
aimassist_adspull_headshotAttachmentName ""
aimassist_adspull_headshotRadius 0.0
YawSpeed 30
MoveYawSpeed 15
AimAngularSpeed 10
// TEMP for now, make them basically blind unless you're right in front of them
NoticeDistNear_Idle 200
NoticeDistNear_Alert 300
NoticeDistNear_Combat 1000
NoticeDistFar_Idle 2000
NoticeDistFar_Alert 2000
NoticeDistFar_Combat 2000
NoticeTimeNear_Idle 0.1
NoticeTimeNear_Alert 0.1
NoticeTimeNear_Combat 0.0
NoticeTimeFar_Idle 1.0
NoticeTimeFar_Alert 1.0
NoticeTimeFar_Combat 1.0
NoticeForgetPreTime 0.3
NoticeForgetPostTime 5.0
rodeoMaxDist 0 // set to > 0 to make rodeoable
chaseStopDist 700
chaseStopDistHeavyArmor 1000
faceEnemyToleranceAngle 2
faceEnemyStrictToleranceAngle 1
PainOnHeavyDamageThreshold 0 // no heavy damage
waitBetweenWeaponBurst 1
magneticRange 30
randomHoverAmount 1
flyingStoppingTime 0.75
maxFlyingSpeed 200
maxFlyingSpeedNonCombat 120
minGoalRadius 16
maxPitch 45
maxRoll 45
moveLoopingSound WorkerDrone_Mvmt_Hover
hoverHeight 100 // if has target, offset above target's height
}
|