aboutsummaryrefslogtreecommitdiff
path: root/Northstar.Custom/mod/scripts/vscripts/_droppod_spawn.gnut
blob: 7447fc59f278614b92123fe076632c35b581bad6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
untyped
global function DropPodSpawn_Init
global function SpawnPlayersInDropPod

struct {
	array< entity > droppods
} file

void function DropPodSpawn_Init()
{
	AddCallback_OnRoundEndCleanup( CleanupSpawningDropPods )
}

void function CleanupSpawningDropPods()
{
	foreach ( entity pod in file.droppods )
		pod.Destroy()
	
	file.droppods.clear()
}

void function SpawnPlayersInDropPod( array< entity > players, vector targetOrigin, vector angles, float destructionTime = -1 )
{
	entity pod = CreateDropPod( targetOrigin, angles )
	
	file.droppods.append( pod )
	svGlobal.levelEnt.EndSignal( "CleanUpEntitiesForRoundEnd" )
	
	// TODO: we need to make a door for this, CreateDropPodDoor in _droppod_fireteam is just busted for some reason tho
	
	entity camera = CreateEntity( "point_viewcontrol" )
	camera.SetParent( pod, "ATTACH", false )
	camera.SetLocalOrigin( < 0, 150, 450 > )
	camera.SetAngles( < 60, -90, 0 > )
	
	foreach ( entity player in players )
	{
		if ( !IsAlive( player ) )
			player.RespawnPlayer( null )
	
		player.SetOrigin( pod.GetOrigin() )
		player.SetAngles( pod.GetAngles() )
		player.SetParent( pod )
		player.FreezeControlsOnServer()
		AddCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD )
		player.SetViewEntity( camera, true )
	}
	
	// wait for this
	LaunchAnimDropPod( pod, "pod_testpath", targetOrigin, angles )
	
	foreach ( entity player in players )
	{
		player.ClearParent()
		player.ClearViewEntity()
		player.UnfreezeControlsOnServer()
		RemoveCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD )
	}
	
	// wait a frame, otherwise this won't properly work
	WaitFrame()
	vector doorPos = pod.GetAttachmentOrigin( pod.LookupAttachment( "hatch" ) )
	
	foreach ( entity player in players )
	{
		vector viewAngles = doorPos - player.GetOrigin()
		viewAngles.x = 3.0
		
		player.SetAngles( viewAngles )
	}
	
	if ( destructionTime != -1 )
	{
		wait destructionTime
		pod.Dissolve( ENTITY_DISSOLVE_NORMAL, < 0, 0, 0 >, 0 )
		
		file.droppods.remove( file.droppods.find( pod ) )
	}
}