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untyped
// Only way to get Hud_GetPos(sliderButton) working was to use untyped

global function AddNorthstarServerBrowserMenu
global function ThreadedAuthAndConnectToServer


// Stop peeking

const int BUTTONS_PER_PAGE = 15
const float DOUBLE_CLICK_TIME_MS = 0.4 // unsure what the ideal value is


struct {
	int deltaX = 0
	int deltaY = 0
} mouseDeltaBuffer

struct {
	bool hideFull = false
	bool hideEmpty = false
	bool hideProtected = false
	bool useSearch = false
	string searchTerm
	array<string> filterMaps
	string filterMap
	array<string> filterGamemodes
	string filterGamemode
} filterArguments


enum sortingBy
{
	NONE,
	NAME,
	PLAYERS,
	MAP,
	GAMEMODE,
	LATENCY
}

struct {
	// true = alphabeticaly false = reverse
	bool serverName = true
	bool serverPlayers = true
	bool serverMap = true
	bool serverGamemode = true
	bool serverLatency = true
	// 0 = none; 1 = name; 2 = players; 3 = map; 5 = gamemode; 6 = latency
	int sortingBy = 0
} filterDirection

struct serverStruct {
	int serverIndex
	bool serverProtected
	string serverName
	int serverPlayers
	int serverPlayersMax
	string serverMap
	string serverGamemode
	int serverLatency
}

struct {
	var menu
	int lastSelectedServer = 999
	int focusedServerIndex = 0
	int scrollOffset = 0
	bool serverListRequestFailed = false
	float serverSelectedTime = 0
	float serverSelectedTimeLast = 0
	int serverButtonFocusedID = 0
	bool shouldFocus = true
	bool cancelConnection = false

	array<serverStruct> serversArrayFiltered

	array<var> serverButtons
	array<var> serversName
	array<var> playerCountLabels
	array<var> serversProtected
	array<var> serversMap
	array<var> serversGamemode
	array<var> serversLatency
} file



bool function floatCompareInRange(float arg1, float arg2, float tolerance)
{
	if ( arg1 > arg2 - tolerance && arg1 < arg2 + tolerance) return true
	return false
}


////////////////////////////
// Init
////////////////////////////
void function AddNorthstarServerBrowserMenu()
{
	AddMenu( "ServerBrowserMenu", $"resource/ui/menus/server_browser.menu", InitServerBrowserMenu, "#MENU_SERVER_BROWSER" )
	
	// if we're reloading mods for a connect, then we've just finished reloading mods since ui has reset
	// so start trying to connect
	if ( GetConVarBool( "ns_try_connect_server_on_ui_reload" ) && NSWasAuthSuccessful() )
	{
		try 
		{
			NSConnectToAuthedServer()
		}
		catch ( ex )
		{}
	}
	
	SetConVarBool( "ns_try_connect_server_on_ui_reload", false )
}

void function UpdatePrivateMatchModesAndMaps()
{
	array<string> realMaps = [ "mp_lobby" ]
	realMaps.extend( GetPrivateMatchMaps() )

	foreach ( int enum_, string map in realMaps )
	{
		if ( filterArguments.filterMaps.find( map ) != -1 )
			continue

		filterArguments.filterMaps.append( map )

		string localized = GetMapDisplayName( map )
		Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectMap" ) , localized, string( enum_ + 1 ) )
	}

	array<string> realModes = [ "private_match" ]
	realModes.extend( GetPrivateMatchModes() )

	foreach( int enum_, string mode in realModes )
	{
		string localized = GetGameModeDisplayName( mode )
		if ( filterArguments.filterGamemodes.find( localized ) != -1 )
			continue

		filterArguments.filterGamemodes.append( localized )
		Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectGamemode" ) , localized, string( enum_ + 1 ) )
	}
}

void function InitServerBrowserMenu()
{
	file.menu = GetMenu( "ServerBrowserMenu" )

	AddMouseMovementCaptureHandler( file.menu, UpdateMouseDeltaBuffer )

	// Get menu stuff
	file.serverButtons = GetElementsByClassname( file.menu, "ServerButton" )
	file.serversName = GetElementsByClassname( file.menu, "ServerName" )
	file.playerCountLabels = GetElementsByClassname( file.menu, "PlayerCount" )
	file.serversProtected = GetElementsByClassname( file.menu, "ServerLock" )
	file.serversMap = GetElementsByClassname( file.menu, "ServerMap" )
	file.serversGamemode = GetElementsByClassname( file.menu, "ServerGamemode" )
	file.serversLatency = GetElementsByClassname( file.menu, "ServerLatency" )

	filterArguments.filterMaps = [ "SWITCH_ANY" ]
	Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectMap" ), "SWITCH_ANY", "0" )

	filterArguments.filterGamemodes = [ "SWITCH_ANY" ]
	Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectGamemode" ), "SWITCH_ANY", "0" )

	// Event handlers
	AddMenuEventHandler( file.menu, eUIEvent.MENU_CLOSE, OnCloseServerBrowserMenu )
	AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnServerBrowserMenuOpened )
	AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
	AddMenuFooterOption( file.menu, BUTTON_Y, PrependControllerPrompts( BUTTON_Y, "#REFRESH_SERVERS" ), "#REFRESH_SERVERS", RefreshServers )

	// Setup server buttons
	var width = 1120.0  * (GetScreenSize()[1] / 1080.0)
	foreach ( var button in GetElementsByClassname( file.menu, "ServerButton" ) )
	{
		AddButtonEventHandler( button, UIE_CLICK, OnServerButtonClicked )
		AddButtonEventHandler( button, UIE_GET_FOCUS, OnServerButtonFocused )
		Hud_SetWidth( button , width )
	}

	AddButtonEventHandler( Hud_GetChild( file.menu , "BtnServerDummmyTop" ), UIE_GET_FOCUS, OnHitDummyTop )
	AddButtonEventHandler( Hud_GetChild( file.menu , "BtnServerDummmyBottom" ), UIE_GET_FOCUS, OnHitDummyBottom )



	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerJoin"), UIE_CLICK, OnServerSelected )

	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerListUpArrow"), UIE_CLICK, OnUpArrowSelected )
	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerListDownArrow"), UIE_CLICK, OnDownArrowSelected )
	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnDummyAfterFilterClear"), UIE_GET_FOCUS, OnHitDummyAfterFilterClear )



	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnFiltersClear"), UIE_CLICK, OnBtnFiltersClear_Activate )


	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerNameTab"), UIE_CLICK, SortServerListByName_Activate )
	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerPlayersTab"), UIE_CLICK, SortServerListByPlayers_Activate )
	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerMapTab"), UIE_CLICK, SortServerListByMap_Activate )
	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerGamemodeTab"), UIE_CLICK, SortServerListByGamemode_Activate )
	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerLatencyTab"), UIE_CLICK, SortServerListByLatency_Activate )


	AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnSelectMap"), UIE_CHANGE, FilterAndUpdateList )
	AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnSelectGamemode"), UIE_CHANGE, FilterAndUpdateList )
	AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnHideFull"), UIE_CHANGE, FilterAndUpdateList )
	AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnHideEmpty"), UIE_CHANGE, FilterAndUpdateList )
	AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnHideProtected"), UIE_CHANGE, FilterAndUpdateList )
	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnSearchLabel"), UIE_CHANGE, FilterAndUpdateList )

	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerSearch"), UIE_CHANGE, FilterAndUpdateList )

	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerDescription"), UIE_CLICK, ShowServerDescription )
	AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerMods"), UIE_CLICK, ShowServerMods )

	AddButtonEventHandler( Hud_GetChild( file.menu, "ConnectingButton"), UIE_CLICK, ConnectingButton_Activate )


	// Hidden cause no need, if server descriptions become too long use this
	Hud_SetEnabled( Hud_GetChild( file.menu, "BtnServerDescription"), false)
	Hud_SetEnabled( Hud_GetChild( file.menu, "BtnServerMods"), false)
	Hud_SetText( Hud_GetChild( file.menu, "BtnServerDescription"), "")
	Hud_SetText( Hud_GetChild( file.menu, "BtnServerMods"), "")

	// Unfinished features
	Hud_SetLocked( Hud_GetChild( file.menu, "BtnServerLatencyTab" ), true )

	// Rui is a pain
	RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnHideFull")), "buttonText", "")
	RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnHideEmpty")), "buttonText", "")
	RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnHideProtected")), "buttonText", "")
	RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnSelectMap")), "buttonText", "")
	RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnSelectGamemode")), "buttonText", "")


	ToggleConnectingHUD(false)

	// UI was cut off on some aspect ratios; not perfect
	UpdateServerInfoBasedOnRes()
}

////////////////////////////
// Slider
////////////////////////////
void function UpdateMouseDeltaBuffer(int x, int y)
{
	mouseDeltaBuffer.deltaX += x
	mouseDeltaBuffer.deltaY += y

	SliderBarUpdate()
}

void function FlushMouseDeltaBuffer()
{
	mouseDeltaBuffer.deltaX = 0
	mouseDeltaBuffer.deltaY = 0
}


void function SliderBarUpdate()
{
	if ( file.serversArrayFiltered.len() <= 15 )
	{
		FlushMouseDeltaBuffer()
		return
	}

	var sliderButton = Hud_GetChild( file.menu , "BtnServerListSlider" )
	var sliderPanel = Hud_GetChild( file.menu , "BtnServerListSliderPanel" )
	var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" )

	Hud_SetFocused(sliderButton)

	float minYPos = -40.0 * (GetScreenSize()[1] / 1080.0)
	float maxHeight = 562.0  * (GetScreenSize()[1] / 1080.0)
	float maxYPos = minYPos - (maxHeight - Hud_GetHeight( sliderPanel ))
	float useableSpace = (maxHeight - Hud_GetHeight( sliderPanel ))

	float jump = minYPos - (useableSpace / ( float( file.serversArrayFiltered.len())))

	// got local from official respaw scripts, without untyped throws an error
	local pos =	Hud_GetPos(sliderButton)[1]
	local newPos = pos - mouseDeltaBuffer.deltaY
	FlushMouseDeltaBuffer()

	if ( newPos < maxYPos ) newPos = maxYPos
	if ( newPos > minYPos ) newPos = minYPos

	Hud_SetPos( sliderButton , 2, newPos )
	Hud_SetPos( sliderPanel , 2, newPos )
	Hud_SetPos( movementCapture , 2, newPos )

	file.scrollOffset = -int( ( (newPos - minYPos) / useableSpace ) * (file.serversArrayFiltered.len() - 15) )
	UpdateShownPage()
}

void function UpdateListSliderHeight( float servers )
{
	var sliderButton = Hud_GetChild( file.menu , "BtnServerListSlider" )
	var sliderPanel = Hud_GetChild( file.menu , "BtnServerListSliderPanel" )
	var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" )

	float maxHeight = 562.0 * (GetScreenSize()[1] / 1080.0)
	float minHeight = 80.0 * (GetScreenSize()[1] / 1080.0)

	float height = maxHeight * (15.0 / servers )

	if ( height > maxHeight ) height = maxHeight
	if ( height < minHeight ) height = minHeight

	Hud_SetHeight( sliderButton , height )
	Hud_SetHeight( sliderPanel , height )
	Hud_SetHeight( movementCapture , height )
}


void function UpdateListSliderPosition( int servers )
{
	var sliderButton = Hud_GetChild( file.menu , "BtnServerListSlider" )
	var sliderPanel = Hud_GetChild( file.menu , "BtnServerListSliderPanel" )
	var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" )

	float minYPos = -40.0 * (GetScreenSize()[1] / 1080.0)
	float useableSpace = (562.0 * (GetScreenSize()[1] / 1080.0) - Hud_GetHeight( sliderPanel ))

	float jump = minYPos - (useableSpace / ( float( servers ) - 15.0 ) * file.scrollOffset)

	//jump = jump * (GetScreenSize()[1] / 1080.0)

	if ( jump > minYPos ) jump = minYPos

	Hud_SetPos( sliderButton , 2, jump )
	Hud_SetPos( sliderPanel , 2, jump )
	Hud_SetPos( movementCapture , 2, jump )
}

void function OnScrollDown( var button )
{
	if (file.serversArrayFiltered.len() <= 15) return
	file.scrollOffset += 5
	if (file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len()) {
		file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE
	}
	UpdateShownPage()
	UpdateListSliderPosition( file.serversArrayFiltered.len() )
}

void function OnScrollUp( var button )
{
	file.scrollOffset -= 5
	if (file.scrollOffset < 0) {
		file.scrollOffset = 0
	}
	UpdateShownPage()
	UpdateListSliderPosition( file.serversArrayFiltered.len() )
}

////////////////////////////
// Connecting pop-up
////////////////////////////
void function ToggleConnectingHUD( bool vis )
{
	foreach (e in GetElementsByClassname(file.menu, "connectingHUD")) {
		Hud_SetEnabled( e, vis )
		Hud_SetVisible( e, vis )
	}

	if ( vis ) Hud_SetFocused( Hud_GetChild( file.menu, "ConnectingButton" ) )
}

void function ConnectingButton_Activate( var button )
{
	file.cancelConnection = true
}

////////////////////////////
// Aspect ratio compensation
////////////////////////////
// No way to get aspect ratio sadly
// This doesn't werk on some obscure resolutions, mostly really small 4:3
void function UpdateServerInfoBasedOnRes()
{
	if (floatCompareInRange(float(GetScreenSize()[0]) / float(GetScreenSize()[1]) , 1.6, 0.07)) // 16/10
	{
		Hud_SetWidth( Hud_GetChild(file.menu, "ServerName"), 392)
		Hud_SetWidth( Hud_GetChild(file.menu, "NextMapImage"), 400)
		Hud_SetWidth( Hud_GetChild(file.menu, "NextMapBack"), 400)
		Hud_SetWidth( Hud_GetChild(file.menu, "LabelMods"), 360)
		Hud_SetWidth( Hud_GetChild(file.menu, "LabelDescription"), 360)
		Hud_SetWidth( Hud_GetChild(file.menu, "ServerDetailsPanel"), 400)
	}
	if(floatCompareInRange(float(GetScreenSize()[0]) / float(GetScreenSize()[1]) , 1.3, 0.055)) // 4/3
	{
		Hud_SetWidth( Hud_GetChild(file.menu, "ServerName"), 292)
		Hud_SetWidth( Hud_GetChild(file.menu, "NextMapImage"), 300)
		Hud_SetWidth( Hud_GetChild(file.menu, "NextMapBack"), 300)
		Hud_SetWidth( Hud_GetChild(file.menu, "LabelMods"), 260)
		Hud_SetWidth( Hud_GetChild(file.menu, "LabelDescription"), 260)
		Hud_SetWidth( Hud_GetChild(file.menu, "ServerDetailsPanel"), 300)
	}
}

////////////////////////////
// Open/close callbacks
////////////////////////////
void function OnCloseServerBrowserMenu()
{
	try
	{
		DeregisterButtonPressedCallback(MOUSE_WHEEL_UP , OnScrollUp)
		DeregisterButtonPressedCallback(MOUSE_WHEEL_DOWN , OnScrollDown)
		DeregisterButtonPressedCallback(KEY_TAB , OnKeyTabPressed)
	}
	catch ( ex ) {}
}

void function OnServerBrowserMenuOpened()
{
	Hud_SetText( Hud_GetChild( file.menu, "InGamePlayerLabel" ), Localize("#INGAME_PLAYERS", "0") )
	Hud_SetText( Hud_GetChild( file.menu, "TotalServerLabel" ),  Localize("#TOTAL_SERVERS", "0") )
	UpdatePrivateMatchModesAndMaps()
	Hud_SetText( Hud_GetChild( file.menu, "Title" ), "#MENU_TITLE_SERVER_BROWSER" )
	UI_SetPresentationType( ePresentationType.KNOWLEDGEBASE_MAIN )

	file.scrollOffset = 0
	// dont rerequest if we came from the connect menu
	if ( !NSIsRequestingServerList() && uiGlobal.lastMenuNavDirection != MENU_NAV_BACK )
	{
		NSClearRecievedServerList()
		NSRequestServerList()
	}

	thread WaitForServerListRequest()


	RegisterButtonPressedCallback(MOUSE_WHEEL_UP , OnScrollUp)
	RegisterButtonPressedCallback(MOUSE_WHEEL_DOWN , OnScrollDown)
	RegisterButtonPressedCallback(KEY_TAB , OnKeyTabPressed)
}

////////////////////////////
// Arrow navigation fuckery
////////////////////////////
bool function IsFilterPanelElementFocused() {
	// get name of focused element
	var focusedElement = GetFocus();
	var name = Hud_GetHudName(focusedElement);

	foreach (element in GetElementsByClassname( file.menu, "FilterPanelChild")) {
		if ( element == focusedElement ) return true
	}


	return false;
}

void function OnKeyTabPressed(var button) {
	try
	{
		// toggle focus between server list and filter panel
		if (IsFilterPanelElementFocused()) {
			// print("Switching focus from filter panel to server list")
			Hud_SetFocused(Hud_GetChild(file.menu, "BtnServer1"))
		}
		else {
			// print("Switching focus from server list to filter panel")
			Hud_SetFocused(Hud_GetChild(file.menu, "BtnServerSearch"))
			HideServerInfo()
		}
	}
	catch ( ex ) {}
}

void function OnHitDummyTop(var button) {
	file.scrollOffset -= 1
	if (file.scrollOffset < 0)	{
		// was at top already
		file.scrollOffset = 0
		Hud_SetFocused(Hud_GetChild(file.menu, "BtnServerNameTab"))
	} else {
		// only update if list position changed
		UpdateShownPage()
		UpdateListSliderPosition( file.serversArrayFiltered.len() )
		DisplayFocusedServerInfo(file.serverButtonFocusedID)
		Hud_SetFocused(Hud_GetChild(file.menu, "BtnServer1"))
	}
}

void function OnHitDummyBottom(var button) {
	file.scrollOffset += 1
	if (file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len())
	{
		// was at bottom already
		file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE
		Hud_SetFocused(Hud_GetChild(file.menu, "BtnServerSearch"))
	} else {
		// only update if list position changed
		UpdateShownPage()
		UpdateListSliderPosition( file.serversArrayFiltered.len() )
		DisplayFocusedServerInfo(file.serverButtonFocusedID)
		Hud_SetFocused(Hud_GetChild(file.menu, "BtnServer15"))
	}
}

void function OnHitDummyAfterFilterClear(var button) {
	Hud_SetFocused(Hud_GetChild(file.menu, "BtnServerNameTab"))
}


void function OnDownArrowSelected( var button )
{
	if (file.serversArrayFiltered.len() <= 15) return
	file.scrollOffset += 1
	if (file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len()) {
		file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE
	}
	UpdateShownPage()
	UpdateListSliderPosition( file.serversArrayFiltered.len() )
}


void function OnUpArrowSelected( var button )
{
	file.scrollOffset -= 1
	if (file.scrollOffset < 0) {
		file.scrollOffset = 0
	}
	UpdateShownPage()
	UpdateListSliderPosition( file.serversArrayFiltered.len() )
}


////////////////////////////
// Unused
////////////////////////////
void function ShowServerDescription( var button )
{
	Hud_SetVisible( Hud_GetChild( file.menu, "LabelDescription"), true)
	Hud_SetVisible( Hud_GetChild( file.menu, "LabelMods"), false)
}

void function ShowServerMods( var button )
{
	Hud_SetVisible( Hud_GetChild( file.menu, "LabelDescription"), false)
	Hud_SetVisible( Hud_GetChild( file.menu, "LabelMods"), true)
}

////////////////////////////
// Server list; filter,update,...
////////////////////////////
void function HideServerInfo() {
	Hud_SetVisible(Hud_GetChild(file.menu, "BtnServerDescription"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "BtnServerMods"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "BtnServerJoin"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "LabelDescription"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "LabelMods"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "NextMapImage"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "NextMapBack"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "NextMapName"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "ServerName"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "NextModeIcon"), false)
	Hud_SetVisible(Hud_GetChild(file.menu, "NextGameModeName"), false)
}

void function OnBtnFiltersClear_Activate( var button )
{
	Hud_SetText( Hud_GetChild( file.menu, "BtnServerSearch" ), "" )

	SetConVarBool( "filter_hide_empty", false )
	SetConVarBool( "filter_hide_full", false )
	SetConVarBool( "filter_hide_protected", false )
	SetConVarInt( "filter_map", 0 )
	SetConVarInt( "filter_gamemode", 0 )

	FilterAndUpdateList(0)
}

void function FilterAndUpdateList( var n )
{
	filterArguments.searchTerm = Hud_GetUTF8Text( Hud_GetChild( file.menu, "BtnServerSearch" ) )
	if ( filterArguments.searchTerm == "" ) filterArguments.useSearch = false else filterArguments.useSearch = true
	filterArguments.filterMap = filterArguments.filterMaps[ GetConVarInt( "filter_map" ) ]
	filterArguments.filterGamemode = filterArguments.filterGamemodes[ GetConVarInt( "filter_gamemode" ) ]
	filterArguments.hideEmpty = GetConVarBool( "filter_hide_empty" )
	filterArguments.hideFull = GetConVarBool( "filter_hide_full" )
	filterArguments.hideProtected = GetConVarBool( "filter_hide_protected" )

	file.scrollOffset = 0
	UpdateListSliderPosition( file.serversArrayFiltered.len() )

	FilterServerList()


	switch ( filterDirection.sortingBy )
	{
		case sortingBy.NONE:
			UpdateShownPage()
			break
		case sortingBy.NAME:
			filterDirection.serverName = !filterDirection.serverName
			SortServerListByName_Activate(0)
			break
		case sortingBy.PLAYERS:
			filterDirection.serverPlayers = !filterDirection.serverPlayers
			SortServerListByPlayers_Activate(0)
			break
		case sortingBy.MAP:
			filterDirection.serverMap = !filterDirection.serverMap
			SortServerListByMap_Activate(0)
			break
		case sortingBy.GAMEMODE:
			filterDirection.serverGamemode = !filterDirection.serverGamemode
			SortServerListByGamemode_Activate(0)
			break
		case sortingBy.LATENCY:
			filterDirection.serverLatency = !filterDirection.serverLatency
			SortServerListByLatency_Activate(0)
			break
		default:
			printt( "How the f did you get here" )
	}

	if ( file.shouldFocus )
	{
		file.shouldFocus = false
		Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer1" ) )
	}
}


void function RefreshServers( var button )
{
	if ( NSIsRequestingServerList() )
		return

	file.serverListRequestFailed = false
	file.scrollOffset = 0
	NSClearRecievedServerList()
	NSRequestServerList()

	thread WaitForServerListRequest()
}


void function WaitForServerListRequest()
{

	for ( int i = 0; i < 15; i++)
	{
		Hud_SetVisible( file.serversProtected[ i ], false )
		Hud_SetVisible( file.serverButtons[ i ], false )
		Hud_SetText( file.serversName[ i ], "" )
		Hud_SetText( file.playerCountLabels[ i ], "" )
		Hud_SetText( file.serversMap[ i ], "" )
		Hud_SetText( file.serversGamemode[ i ], "" )
		Hud_SetText( file.serversLatency[ i ], "" )
	}


	HideServerInfo()


	Hud_SetVisible( file.serversName[ 0 ], true )

	Hud_SetText( file.serversName[ 0 ], "#NS_SERVERBROWSER_WAITINGFORSERVERS" )

	// wait for request to complete
	while ( NSIsRequestingServerList() )
		WaitFrame()

	file.serverListRequestFailed = !NSMasterServerConnectionSuccessful()
	if ( file.serverListRequestFailed )
	{
		Hud_SetText( file.serversName[ 0 ], "#NS_SERVERBROWSER_CONNECTIONFAILED" )
	}
	else
	{
		FilterAndUpdateList(0)
		Hud_SetFocused(Hud_GetChild(file.menu, "BtnServer1"))
	}
}



void function FilterServerList()
{
	file.serversArrayFiltered.clear()
	int totalPlayers = 0

	for ( int i = 0; i < NSGetServerCount(); i++ )
	{
		serverStruct tempServer
		tempServer.serverIndex = i
		tempServer.serverProtected = NSServerRequiresPassword( i )
		tempServer.serverName = NSGetServerName( i )
		tempServer.serverPlayers = NSGetServerPlayerCount( i )
		tempServer.serverPlayersMax = NSGetServerMaxPlayerCount( i )
		tempServer.serverMap = NSGetServerMap( i )
		tempServer.serverGamemode = NSGetServerPlaylist( i )

		totalPlayers += tempServer.serverPlayers


		// Branchless programming ;)
		if (!(filterArguments.hideEmpty && tempServer.serverPlayers == 0) && !(filterArguments.hideFull && tempServer.serverPlayers == tempServer.serverPlayersMax) && !(filterArguments.hideProtected && tempServer.serverProtected))
		{
			if ( filterArguments.useSearch )
			{
				string sName = tempServer.serverName.tolower() + " " + Localize(GetMapDisplayName(tempServer.serverMap)).tolower() + " " + tempServer.serverMap.tolower() + " " + tempServer.serverGamemode.tolower() + " " + Localize(tempServer.serverGamemode).tolower()

				string sTerm = filterArguments.searchTerm.tolower()

				if ( sName.find(sTerm) != null)
				{
					if (filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap == tempServer.serverMap)
					{
						CheckGamemode( tempServer )
					}
					else if (filterArguments.filterMap == "SWITCH_ANY")
					{
						CheckGamemode( tempServer )
					}
				}
			}
			else
			{
				if (filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap == tempServer.serverMap)
				{
					CheckGamemode( tempServer )
				}
				else if (filterArguments.filterMap == "SWITCH_ANY")
				{
					CheckGamemode( tempServer )
				}
			}
		}
		Hud_SetText( Hud_GetChild( file.menu, "InGamePlayerLabel" ), Localize("#INGAME_PLAYERS", string(totalPlayers)) )
		Hud_SetText( Hud_GetChild( file.menu, "TotalServerLabel" ),  Localize("#TOTAL_SERVERS", string( NSGetServerCount()) ) )
	}
}

void function CheckGamemode( serverStruct t )
{
	if (filterArguments.filterGamemode != "SWITCH_ANY" && filterArguments.filterGamemode == t.serverGamemode)
	{
		file.serversArrayFiltered.append( t )
	}
	else if (filterArguments.filterGamemode == "SWITCH_ANY")
	{
		file.serversArrayFiltered.append( t )
	}
}


void function UpdateShownPage()
{

	for ( int i = 0; i < 15; i++)
	{
		Hud_SetVisible( file.serversProtected[ i ], false )
		Hud_SetVisible( file.serverButtons[ i ], false )
		Hud_SetText( file.serversName[ i ], "" )
		Hud_SetText( file.playerCountLabels[ i ], "" )
		Hud_SetText( file.serversMap[ i ], "" )
		Hud_SetText( file.serversGamemode[ i ], "" )
		Hud_SetText( file.serversLatency[ i ], "" )
	}

	int j = file.serversArrayFiltered.len() > 15 ? 15 : file.serversArrayFiltered.len()

	for ( int i = 0; i < j; i++ )
	{

		int buttonIndex = file.scrollOffset + i
		int serverIndex = file.serversArrayFiltered[ buttonIndex ].serverIndex

		Hud_SetEnabled( file.serverButtons[ i ], true )
		Hud_SetVisible( file.serverButtons[ i ], true )

		Hud_SetVisible( file.serversProtected[ i ], file.serversArrayFiltered[ buttonIndex ].serverProtected )
		Hud_SetText( file.serversName[ i ], file.serversArrayFiltered[ buttonIndex ].serverName )
		Hud_SetText( file.playerCountLabels[ i ], format( "%i/%i", file.serversArrayFiltered[ buttonIndex ].serverPlayers, file.serversArrayFiltered[ buttonIndex ].serverPlayersMax ) )
		Hud_SetText( file.serversMap[ i ], GetMapDisplayName( file.serversArrayFiltered[ buttonIndex ].serverMap ) )
		Hud_SetText( file.serversGamemode[ i ], file.serversArrayFiltered[ buttonIndex ].serverGamemode )
	}


	if ( NSGetServerCount() == 0 )
	{
		Hud_SetEnabled( file.serverButtons[ 0 ], true )
		Hud_SetVisible( file.serverButtons[ 0 ], true )
		Hud_SetText( file.serversName[ 0 ], "#NS_SERVERBROWSER_NOSERVERS" )
	}
	UpdateListSliderHeight( float( file.serversArrayFiltered.len() ) )
}

void function OnServerButtonFocused( var button )
{
	if (file.scrollOffset < 0)
		file.scrollOffset = 0
	
	int scriptID = int (Hud_GetScriptID(button))
	file.serverButtonFocusedID = scriptID
	if ( file.serversArrayFiltered.len() > 0 )
		file.focusedServerIndex = file.serversArrayFiltered[ file.scrollOffset + scriptID ].serverIndex
	DisplayFocusedServerInfo(scriptID);

}

void function OnServerButtonClicked(var button)
{
	int scriptID = int (Hud_GetScriptID(button))

	DisplayFocusedServerInfo(scriptID)
	CheckDoubleClick(scriptID, true)
}

void function CheckDoubleClick(int scriptID, bool wasClickNav)
{
	if ( NSGetServerCount() == 0 ) return


	int serverIndex = file.scrollOffset + scriptID

	bool sameServer = false
	if (file.lastSelectedServer == serverIndex) sameServer = true


	file.serverSelectedTimeLast = file.serverSelectedTime
	file.serverSelectedTime = Time()

	printt(file.serverSelectedTime - file.serverSelectedTimeLast, file.lastSelectedServer, serverIndex)

	file.lastSelectedServer = serverIndex


	if (wasClickNav && (file.serverSelectedTime - file.serverSelectedTimeLast < DOUBLE_CLICK_TIME_MS) && sameServer)
	{
		OnServerSelected(0)
	}
}

void function DisplayFocusedServerInfo( int scriptID)
{
	if (scriptID == 999 || scriptID == -1 || scriptID == 16) return

	if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed || file.serversArrayFiltered.len() == 0)
		return

	var menu = GetMenu( "ServerBrowserMenu" )

	int serverIndex = file.scrollOffset + scriptID
	if (serverIndex < 0) serverIndex = 0


	Hud_SetVisible( Hud_GetChild( menu, "BtnServerDescription" ), true )
	Hud_SetVisible( Hud_GetChild( menu, "BtnServerMods" ), true )
	Hud_SetVisible( Hud_GetChild( menu, "BtnServerJoin" ), true )
	// text panels
	Hud_SetVisible( Hud_GetChild( menu, "LabelDescription" ), true )
	Hud_SetVisible( Hud_GetChild( menu, "LabelMods" ), false )
	Hud_SetText( Hud_GetChild( menu, "LabelDescription" ), NSGetServerDescription( file.serversArrayFiltered[ serverIndex ].serverIndex ) + "\n\nRequired Mods:\n" + FillInServerModsLabel( file.serversArrayFiltered[ serverIndex ].serverIndex ))

	// map name/image/server name
	string map = file.serversArrayFiltered[ serverIndex ].serverMap
	Hud_SetVisible( Hud_GetChild( menu, "NextMapImage" ), true )
	Hud_SetVisible( Hud_GetChild( menu, "NextMapBack" ), true )
	RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextMapImage" ) ), "basicImage", GetMapImageForMapName( map ) )
	Hud_SetVisible( Hud_GetChild( menu, "NextMapName" ), true )
	Hud_SetText( Hud_GetChild( menu, "NextMapName" ), GetMapDisplayName( map ) )
	Hud_SetVisible( Hud_GetChild( menu, "ServerName" ), true )
	Hud_SetText( Hud_GetChild( menu, "ServerName" ), NSGetServerName( file.serversArrayFiltered[ serverIndex ].serverIndex ) )

	// mode name/image
	string mode = file.serversArrayFiltered[ serverIndex ].serverGamemode
	Hud_SetVisible( Hud_GetChild( menu, "NextModeIcon" ), true )
	RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextModeIcon" ) ), "basicImage", GetPlaylistThumbnailImage( mode ) )
	Hud_SetVisible( Hud_GetChild( menu, "NextGameModeName" ), true )

	string modeName = GetGameModeDisplayName( mode )
	if ( modeName.len() != 0 )
		Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), modeName )
	else
		Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), "#NS_SERVERBROWSER_UNKNOWNMODE" )
}

string function FillInServerModsLabel( int server )
{
	string ret

	for ( int i = 0; i < NSGetServerRequiredModsCount( server ); i++ )
	{
		ret += "  "
		ret += NSGetServerRequiredModName( server, i ) + " v" + NSGetServerRequiredModVersion( server, i ) + "\n"
	}
	return ret
}


void function OnServerSelected( var button )
{
	if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed )
		return

	int serverIndex = file.focusedServerIndex

	file.lastSelectedServer = serverIndex

	// check mods
	for ( int i = 0; i < NSGetServerRequiredModsCount( serverIndex ); i++ )
	{
		if ( !NSGetModNames().contains( NSGetServerRequiredModName( serverIndex, i ) ) )
		{
			DialogData dialogData
			dialogData.header = "#ERROR"
			dialogData.message = "Missing mod \"" + NSGetServerRequiredModName( serverIndex, i ) + "\" v" + NSGetServerRequiredModVersion( serverIndex, i )
			dialogData.image = $"ui/menu/common/dialog_error"

			#if PC_PROG
				AddDialogButton( dialogData, "#DISMISS" )

				AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
			#endif // PC_PROG
			AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )

			OpenDialog( dialogData )

			return
		}
		else
		{
			// this uses semver https://semver.org
			array<string> serverModVersion = split( NSGetServerRequiredModVersion( serverIndex, i ), "." )
			array<string> clientModVersion = split( NSGetModVersionByModName( NSGetServerRequiredModName( serverIndex, i ) ), "." )

			bool semverFail = false
			// if server has invalid semver don't bother checking
			if ( serverModVersion.len() == 3 )
			{
				// bad client semver
				if ( clientModVersion.len() != serverModVersion.len() )
					semverFail = true
				// major version, don't think we should need to check other versions
				else if ( clientModVersion[ 0 ] != serverModVersion[ 0 ] )
					semverFail = true
			}

			if ( semverFail )
			{
				DialogData dialogData
				dialogData.header = "#ERROR"
				dialogData.message = "Server has mod \"" + NSGetServerRequiredModName( serverIndex, i ) + "\" v" + NSGetServerRequiredModVersion( serverIndex, i ) + " while we have v" + NSGetModVersionByModName( NSGetServerRequiredModName( serverIndex, i ) )
				dialogData.image = $"ui/menu/common/dialog_error"

				#if PC_PROG
					AddDialogButton( dialogData, "#DISMISS" )

					AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
				#endif // PC_PROG
				AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )

				OpenDialog( dialogData )

				return
			}
		}
	}

	if ( NSServerRequiresPassword( serverIndex ) )
	{
		OnCloseServerBrowserMenu()
		AdvanceMenu( GetMenu( "ConnectWithPasswordMenu" ) )
	}
	else
		thread ThreadedAuthAndConnectToServer()
}


void function ThreadedAuthAndConnectToServer( string password = "" )
{
	if ( NSIsAuthenticatingWithServer() )
		return

	print( "trying to authenticate with server " + NSGetServerName( file.lastSelectedServer ) + " with password " + password )

	NSTryAuthWithServer( file.lastSelectedServer, password )

	ToggleConnectingHUD( true )

	while ( NSIsAuthenticatingWithServer() && !file.cancelConnection)
	{
		WaitFrame()
	}

	ToggleConnectingHUD( false )

	if (file.cancelConnection)
	{
		file.cancelConnection = false
		return
	}

	file.cancelConnection = false
	NSSetLoading(true)
	NSUpdateServerInfo(
		NSGetServerID(file.lastSelectedServer),
		NSGetServerName(file.lastSelectedServer),
		password,
		NSGetServerPlayerCount(file.lastSelectedServer),
		NSGetServerMaxPlayerCount(file.lastSelectedServer),
		NSGetServerMap(file.lastSelectedServer),
		Localize(GetMapDisplayName(NSGetServerMap(file.lastSelectedServer))),
		NSGetServerPlaylist(file.lastSelectedServer),
		Localize(GetPlaylistDisplayName(NSGetServerPlaylist(file.lastSelectedServer)))
	)

	if ( NSWasAuthSuccessful() )
	{
		bool modsChanged

		array<string> requiredMods
		for ( int i = 0; i < NSGetServerRequiredModsCount( file.lastSelectedServer ); i++ )
			requiredMods.append( NSGetServerRequiredModName( file.lastSelectedServer, i ) )

		// unload mods we don't need, load necessary ones and reload mods before connecting
		foreach ( string mod in NSGetModNames() )
		{
			if ( NSIsModRequiredOnClient( mod ) )
			{
				modsChanged = modsChanged || NSIsModEnabled( mod ) != requiredMods.contains( mod )
				NSSetModEnabled( mod, requiredMods.contains( mod ) )
			}
		}

		TryReloadModsAndConnect( modsChanged )
	}
	else
	{
		DialogData dialogData
		dialogData.header = "#ERROR"
		dialogData.message = "Authentication Failed"
		dialogData.image = $"ui/menu/common/dialog_error"

		#if PC_PROG
			AddDialogButton( dialogData, "#DISMISS" )

			AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
		#endif // PC_PROG
		AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )

		OpenDialog( dialogData )
	}
}

void function TryReloadModsAndConnect( bool modsChanged )
{
	// only actually reload if we need to since the uiscript reset on reload lags hard
	if ( modsChanged )
	{
		ReloadMods()
		SetConVarBool( "ns_try_connect_server_on_ui_reload", true ) // don't connect, instead connect when uiscript has reloaded in the init func for this file
	}
	else
		NSConnectToAuthedServer()
}

//////////////////////////////////////
// Shadow realm
//////////////////////////////////////
int function ServerSortLogic ( serverStruct a, serverStruct b)
{
	var aTemp
	var bTemp

	bool direction

	// We can hard code this cause adding entire columns isn't as easy
	switch ( filterDirection.sortingBy ) {
		case sortingBy.NAME:
			aTemp = a.serverName.tolower()
			bTemp = b.serverName.tolower()
			direction = filterDirection.serverName
			break;
		case sortingBy.PLAYERS:
			aTemp = a.serverPlayers
			bTemp = b.serverPlayers
			direction = filterDirection.serverPlayers
			break;
		case sortingBy.MAP:
			aTemp = Localize(a.serverMap).tolower()
			bTemp = Localize(b.serverMap).tolower()
			direction = filterDirection.serverMap
			break;
		case sortingBy.GAMEMODE:
			aTemp = Localize(a.serverGamemode).tolower()
			bTemp = Localize(b.serverGamemode).tolower()
			direction = filterDirection.serverGamemode
			break;
		case sortingBy.LATENCY:
			aTemp = a.serverLatency
			bTemp = b.serverLatency
			direction = filterDirection.serverLatency
			break;
		default:
			return 0
	}

	int invert = direction == true ? 1 : -1

	if ( aTemp > bTemp )
		return 1 * invert

	if ( aTemp < bTemp )
		return -1 * invert

	return 0
}

void function SortServerListByName_Activate ( var button )
{
	filterDirection.sortingBy = sortingBy.NAME

	file.serversArrayFiltered.sort( ServerSortLogic )

	filterDirection.serverName = !filterDirection.serverName

	UpdateShownPage()
}


void function SortServerListByPlayers_Activate( var button )
{
	filterDirection.sortingBy = sortingBy.PLAYERS

	file.serversArrayFiltered.sort( ServerSortLogic )

	filterDirection.serverPlayers = !filterDirection.serverPlayers

	UpdateShownPage()
}

void function SortServerListByMap_Activate( var button )
{
	filterDirection.sortingBy = sortingBy.MAP

	file.serversArrayFiltered.sort( ServerSortLogic )

	filterDirection.serverMap = !filterDirection.serverMap

	UpdateShownPage()
}

void function SortServerListByGamemode_Activate( var button )
{
	filterDirection.sortingBy = sortingBy.GAMEMODE

	file.serversArrayFiltered.sort( ServerSortLogic )

	filterDirection.serverGamemode = !filterDirection.serverGamemode

	UpdateShownPage()
}

void function SortServerListByLatency_Activate( var button )
{
	filterDirection.sortingBy = sortingBy.LATENCY

	file.serversArrayFiltered.sort( ServerSortLogic )

	filterDirection.serverLatency = !filterDirection.serverLatency

	UpdateShownPage()
}