/*global function CodeCallback_MapInit global function SpawnGamemodeObjects void function CodeCallback_MapInit() { AddCallback_EntitiesDidLoad( SpawnGamemodeObjects ) } void function SpawnGamemodeObjects() { thread SpawnGamemodeObjects_Threaded() } void function SpawnGamemodeObjects_Threaded() { WaitEndFrame() entity liveFireFlagSpawn = CreateEntity( "script_ref" ) liveFireFlagSpawn.kv.editorclass = "info_speedball_flag" liveFireFlagSpawn.kv.origin = < 0.0, -382.0, 60.0 > liveFireFlagSpawn.kv.angles = < 0, 0, 0 > DispatchSpawn( liveFireFlagSpawn ) liveFireFlagSpawn.kv.editorclass = "info_speedball_flag" }*/