global function GamemodeTdm_Init global function RateSpawnpoints_Directional void function GamemodeTdm_Init() { AddCallback_OnPlayerKilled( GiveScoreForPlayerKill ) ScoreEvent_SetupEarnMeterValuesForMixedModes() SetTimeoutWinnerDecisionFunc( CheckScoreForDraw ) } void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo ) { if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() || GetGameState() != eGameState.Playing ) AddTeamScore( attacker.GetTeam(), 1 ) } void function RateSpawnpoints_Directional( int checkclass, array spawnpoints, int team, entity player ) { // temp RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) } int function CheckScoreForDraw() { if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA)) return TEAM_IMC else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC)) return TEAM_MILITIA return TEAM_UNASSIGNED }