untyped global function ClassicMP_DefaultNoIntro_Setup global const float NOINTRO_INTRO_LENGTH = 10.0 void function ClassicMP_DefaultNoIntro_Setup() { AddCallback_OnClientConnected( ClassicMP_DefaultNoIntro_SpawnPlayer ) AddCallback_GameStateEnter( eGameState.Prematch, ClassicMP_DefaultNoIntro_Start ) } void function ClassicMP_DefaultNoIntro_Start() { ClassicMP_OnIntroStarted() foreach ( entity player in GetPlayerArray() ) thread ClassicMP_DefaultNoIntro_SpawnPlayer( player ) wait NOINTRO_INTRO_LENGTH foreach ( entity player in GetPlayerArray() ) { player.UnfreezeControlsOnServer() RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) TryGameModeAnnouncement( player ) } ClassicMP_OnIntroFinished() } void function ClassicMP_DefaultNoIntro_SpawnPlayer( entity player ) { if ( GetGameState() != eGameState.Prematch ) return if ( IsAlive( player ) ) { player.Die() WaitFrame() } RespawnAsPilot( player ) player.FreezeControlsOnServer() AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) ScreenFadeFromBlack( player, 0.5, 0.5 ) }